local function regenerate_entity(ore) if game.entity_prototypes[ore] and game.entity_prototypes[ore].autoplace_specification then game.regenerate_entity(ore) end end remote.add_interface("bobores", { Regenerate = function() -- for i, player in ipairs(game.players) do -- player.print("Regenerating all ores now, this may take some time...") -- end regenerate_entity("tin-ore") regenerate_entity("lead-ore") regenerate_entity("quartz") regenerate_entity("silver-ore") regenerate_entity("zinc-ore") regenerate_entity("gold-ore") regenerate_entity("bauxite-ore") regenerate_entity("rutile-ore") regenerate_entity("tungsten-ore") regenerate_entity("nickel-ore") regenerate_entity("cobalt-ore") regenerate_entity("sulfur") regenerate_entity("gem-ore") regenerate_entity("lithia-water") regenerate_entity("ground-water") regenerate_entity("thorium-ore") for i, player in ipairs(game.players) do player.print("All ores successfully regenerated!") end end, })