local conf = require("configuration") local enums = require("mpp.enums") local current_version = 010600 -- 1.6.0 -- resetting a GUI manually from console -- /c __mining-patch-planner__ game.player.gui.screen.mpp_settings_frame.destroy() ---@param player LuaPlayer local function reset_gui(player) local root = player.gui.left["mpp_settings_frame"] or player.gui.screen["mpp_settings_frame"] if root then root.destroy() end local cursor_stack = player.cursor_stack if cursor_stack and cursor_stack.valid and cursor_stack.valid_for_read and cursor_stack.name == "mining-patch-planner" then cursor_stack.clear() end end script.on_configuration_changed(function(config_changed_data) local version = global.version or 0 if config_changed_data.mod_changes["mining-patch-planner"] and version < current_version then global.tasks = global.tasks or {} conf.initialize_deconstruction_filter() for player_index, data in pairs(global.players) do ---@cast data PlayerData local player = game.players[player_index] reset_gui(player) --conf.initialize_global(player_index) conf.update_player_data(player_index) end else for player_index, data in pairs(global.players) do reset_gui(game.players[player_index]) end end if version < 010504 then rendering.clear("mining-patch-planner") end if version < 010600 then for player_index, data in pairs(global.players) do ---@cast data PlayerData local blueprints = data.blueprints local bp_inventory = data.blueprint_items for k, v in pairs(blueprints.flow) do v.destroy() end if bp_inventory and bp_inventory.valid then bp_inventory.clear() bp_inventory.resize(1) end blueprints.original_id = {} blueprints.mapping = {} blueprints.cache = {} blueprints.flow = {} blueprints.button = {} blueprints.delete = {} blueprints.original_id = {} end end global.version = current_version end)