if settings.startup["wsr-replace-submg-sound"].value then data.raw.gun["submachine-gun"].attack_parameters.sound = { filename = "__weaponSoundsRedone__/sounds/submachine_fire.ogg", volume = 0.8 } else data.raw.gun["submachine-gun"].attack_parameters.sound = { { filename = "__base__/sound/fight/light-gunshot-1.ogg", volume = 0.3 }, { filename = "__base__/sound/fight/light-gunshot-2.ogg", volume = 0.3 }, { filename = "__base__/sound/fight/light-gunshot-3.ogg", volume = 0.3 } } end if settings.startup["wsr-replace-pistol-sound"].value then data.raw.gun.pistol.attack_parameters.sound = { filename = "__weaponSoundsRedone__/sounds/pistol_fire.ogg", volume = 0.5 } else data.raw.gun.pistol.attack_parameters.sound = { { filename = "__base__/sound/fight/light-gunshot-1.ogg", volume = 0.3 }, { filename = "__base__/sound/fight/light-gunshot-2.ogg", volume = 0.3 }, { filename = "__base__/sound/fight/light-gunshot-3.ogg", volume = 0.3 } } end if settings.startup["wsr-replace-shotg-sound"].value then data.raw.gun.shotgun.attack_parameters.sound = { filename = "__weaponSoundsRedone__/sounds/shotgun_fire.ogg", volume = 0.6 } else data.raw.gun.shotgun.attack_parameters.sound = { filename = "__base__/sound/pump-shotgun.ogg", volume = 0.5 } end if settings.startup["wsr-replace-cshotg-sound"].value then data.raw.gun["combat-shotgun"].attack_parameters.sound = { filename = "__weaponSoundsRedone__/sounds/autoshotgun_fire.ogg", volume = 0.8 } else data.raw.gun["combat-shotgun"].attack_parameters.sound = { filename = "__base__/sound/pump-shotgun.ogg", volume = 0.5 } end if settings.startup["wsr-replace-turret-sound"].value then data.raw["ammo-turret"]["gun-turret"].attack_parameters.sound = { filename = "__weaponSoundsRedone__/sounds/turret_fire.ogg", volume = 0.5 } else data.raw["ammo-turret"]["gun-turret"].attack_parameters.sound = { { filename = "__base__/sound/fight/heavy-gunshot-1.ogg", volume = 0.45 }, { filename = "__base__/sound/fight/heavy-gunshot-2.ogg", volume = 0.45 }, { filename = "__base__/sound/fight/heavy-gunshot-3.ogg", volume = 0.45 }, { filename = "__base__/sound/fight/heavy-gunshot-4.ogg", volume = 0.45 } } end