data:extend({ { type = "sprite", name = "looking-glass", filename = "__what-is-it-really-used-for__/graphics/search-icon.png", priority = "extra-high-no-scale", width = 64, height = 64, scale = 1, }, { type = "sprite", name = "questionmark", filename = "__core__/graphics/questionmark.png", priority = "extra-high-no-scale", width = 64, height = 64, scale = 1, }, { type = "sprite", name = "arrow-right", filename = "__core__/graphics/goto-icon.png", priority = "extra-high-no-scale", width = 32, height = 32, scale = 1, }, { type = "sprite", name = "arrow-left", filename = "__what-is-it-really-used-for__/graphics/arrow_left.png", priority = "extra-high-no-scale", width = 32, height = 32, scale = 1, }, { type = "sprite", name = "arrow-bar", filename = "__what-is-it-really-used-for__/graphics/arrow_bar.png", priority = "extra-high-no-scale", width = 32, height = 32, scale = 1, }, { type = "sprite", name = "arrow-box", filename = "__what-is-it-really-used-for__/graphics/arrow_box.png", priority = "extra-high-no-scale", width = 32, height = 32, scale = 1, }, { type = "sprite", name = "close", filename = "__what-is-it-really-used-for__/graphics/close.png", priority = "extra-high-no-scale", width = 64, height = 64, scale = 1, }, { type = "custom-input", name = "inspect_item", key_sequence = "CONTROL + F", consuming = "game-only" -- 'consuming' -- available options: -- none: default if not defined -- all: if this is the first input to get this key sequence then no other inputs listening for this sequence are fired -- script-only: if this is the first *custom* input to get this key sequence then no other *custom* inputs listening for this sequence are fired. Normal game inputs will still be fired even if they match this sequence. -- game-only: The opposite of script-only: blocks game inputs using the same key sequence but lets other custom inputs using the same key sequence fire. } }) data.raw["gui-style"].default.small_spacing_scroll_pane_style = { type = "scroll_pane_style", parent = "scroll_pane", top_padding = 2, left_padding = 0, right_padding = 0 } data.raw["gui-style"].default.row_table_style = { type = "table_style", cell_padding = 5, horizontal_spacing=0, vertical_spacing=0, odd_row_graphical_set = { type = "composition", filename = "__core__/graphics/gui.png", priority = "extra-high-no-scale", corner_size = {3, 3}, position = {8, 0} }, even_row_graphical_set = { type = "composition", filename = "__core__/graphics/gui.png", priority = "extra-high-no-scale", corner_size = {3, 3}, position = {8, 0} } } data.raw["gui-style"].default.wiiuf_hidden_label_style = { type = "label_style", font = "default", font_color = {r=.8, g=.8, b=.8} } data.raw["gui-style"].default.wiiuf_frame_unspaced = { type = "frame_style", top_padding = 0, right_padding = 0, bottom_padding = 0, left_padding = 0, flow_style = { type = "flow_style", horizontal_spacing = 0, vertical_spacing = 0 }, horizontal_flow_style = { type = "horizontal_flow_style", horizontal_spacing = 0, }, vertical_flow_style = { type = "vertical_flow_style", vertical_spacing = 0 }, } data.raw["gui-style"].default.wiiuf_frame_borderless = { type = "frame_style", font_color = {r=1, g=1, b=1}, top_padding = 0, right_padding = 0, bottom_padding = 0, left_padding = 0, title_top_padding = 0, title_left_padding = 0, title_bottom_padding = 4, title_right_padding = 0, graphical_set = { type = "composition", filename = "__what-is-it-really-used-for__/graphics/gui.png", priority = "extra-high-no-scale", load_in_minimal_mode = true, corner_size = {1, 1}, position = {0, 0} } } data.raw["gui-style"].default.wiiuf_small_slot_button = { type = "button_style", parent = "slot_button", size = 20 } -- vim:ts=4:sw=4