local table = require("__flib__.table") local util = require("scripts.util") return function(database) for name, prototype in pairs(global.prototypes.lab) do -- Add to items for _, item_name in ipairs(prototype.lab_inputs) do local item_data = database.item[item_name] if item_data then item_data.researched_in[#item_data.researched_in + 1] = { class = "entity", name = name } end end local fuel_categories, fuel_filter = util.process_energy_source(prototype) database.entity[name] = { blueprintable = util.is_blueprintable(prototype), can_burn = {}, class = "entity", entity_type = { class = "entity_type", name = prototype.type }, fuel_categories = fuel_categories, fuel_filter = fuel_filter, hidden = prototype.has_flag("hidden"), inputs = table.map(prototype.lab_inputs, function(v) return { class = "item", name = v } end), module_slots = prototype.module_inventory_size and prototype.module_inventory_size > 0 and prototype.module_inventory_size or nil, placed_by = util.process_placed_by(prototype), prototype_name = name, researching_speed = prototype.researching_speed, science_packs = {}, size = util.get_size(prototype), unlocked_by = {}, } util.add_to_dictionary("entity", name, prototype.localised_name) util.add_to_dictionary("entity_description", name, prototype.localised_description) end end