--- Entity class -- @classmod Data.Entity local Data = require('__stdlib__/stdlib/data/data') local Entity = { __class = 'Entity', __index = Data, __call = Data.__call } setmetatable(Entity, Entity) function Entity:get_minable_item() local Item = require('__stdlib__/stdlib/data/item') if self:is_valid() then local m = self.minable return Item(m and (m.result or (m.results and (m.results[1] or m.results.name))), nil, self.options) end return Item() end function Entity:is_player_placeable() if self:is_valid() then return self:Flags():any('player-creation', 'placeable-player') end return false end function Entity:change_lab_inputs(name, add) if self:is_valid('lab') then Entity.Unique_Array.set(self.inputs) if add then self.inputs:add(name) else self.inputs:remove(name) end else log('Entity is not a lab.' .. _ENV.data_traceback()) end return self end return Entity