--- Makes monolithic Factorio GUI events more manageable. -- @module Event.Gui -- @usage local Gui = require('__stdlib__/stdlib/event/gui') local Event = require('__stdlib__/stdlib/event/event') local Gui = { __class = 'Gui', __index = require('__stdlib__/stdlib/core') } setmetatable(Gui, Gui) --- Registers a function for a given gui element name or pattern when the element is clicked. -- @tparam string gui_element_pattern the name or string regular expression to match the gui element -- @tparam function handler the function to call when gui element is clicked -- @return (@{Gui}) function Gui.on_click(gui_element_pattern, handler) Event.register(defines.events.on_gui_click, handler, Event.Filters.gui, gui_element_pattern) return Gui end --- Registers a function for a given GUI element name or pattern when the element checked state changes. -- @tparam string gui_element_pattern the name or string regular expression to match the GUI element -- @tparam function handler the function to call when GUI element checked state changes -- @return (@{Gui}) function Gui.on_checked_state_changed(gui_element_pattern, handler) Event.register(defines.events.on_gui_checked_state_changed, handler, Event.Filters.gui, gui_element_pattern) return Gui end --- Registers a function for a given GUI element name or pattern when the element text changes. -- @tparam string gui_element_pattern the name or string regular expression to match the GUI element -- @tparam function handler the function to call when GUI element text changes -- @return (@{Gui}) function Gui.on_text_changed(gui_element_pattern, handler) Event.register(defines.events.on_gui_text_changed, handler, Event.Filters.gui, gui_element_pattern) return Gui end --- Registers a function for a given GUI element name or pattern when the element selection changes. -- @tparam string gui_element_pattern the name or string regular expression to match the GUI element -- @tparam function handler the function to call when GUI element selection changes -- @return (@{Gui}) function Gui.on_elem_changed(gui_element_pattern, handler) Event.register(defines.events.on_gui_elem_changed, handler, Event.Filters.gui, gui_element_pattern) return Gui end --- Registers a function for a given GUI element name or pattern when the element state changes (drop down). -- @tparam string gui_element_pattern the name or string regular expression to match the GUI element -- @tparam function handler the function to call when GUI element state changes -- @return (@{Gui}) function Gui.on_selection_state_changed(gui_element_pattern, handler) Event.register(defines.events.on_gui_selection_state_changed, handler, Event.Filters.gui, gui_element_pattern) return Gui end --- Registers a function for a given GUI element name or pattern when the element value changes (slider). -- @tparam string gui_element_pattern the name or string regular expression to match the GUI element -- @tparam function handler the function to call when GUI element state changes -- @return (@{Gui}) function Gui.on_value_changed(gui_element_pattern, handler) Event.register(defines.events.on_gui_value_changed, handler, Event.Filters.gui, gui_element_pattern) return Gui end --- Registers a function for a given GUI element name or pattern when the element is confirmed. -- @tparam string gui_element_pattern the name or string regular expression to match the GUI element -- @tparam function handler the function to call when GUI element state changes -- @return (@{Gui}) function Gui.on_confirmed(gui_element_pattern, handler) Event.register(defines.events.on_gui_confirmed, handler, Event.Filters.gui, gui_element_pattern) return Gui end Event.Gui = Gui return Gui