for index, force in pairs(game.forces) do force.reset_recipes() force.reset_technologies() force.reset_technology_effects() local changed_tech = { "angels-platinum-smelting-1", "angels-platinum-smelting-2", "angels-platinum-smelting-3", "angels-platinum-casting-1", "angels-platinum-casting-2", } for index, force in pairs(game.forces) do force.reset_recipes() force.reset_technologies() force.reset_technology_effects() for _, tech_name in pairs(changed_tech) do local tech = force.technologies[tech_name] if tech and tech.enabled ~= tech.prototype.enabled then tech.enabled = tech.prototype.enabled end end end end