Max Rate Calculator mod for Factorio ============================== Provides a selection tool (default hotkey is ctrl-n), which when used to select a set of machines, calculates the maximum possible rate of items consumed and produced by those machines. These rates are displayed in a GUI window on the left side of the Factorio window, in items per second, and items per minute. # Changelog - for version # > 3.0, see changelog.txt ### 0.0.1 * Initial release - only handles assemblers, chemical plants, refineries, centrifuges. ### 0.0.2 * Fixed default hotkey (CONTROL-N not CTRL-N). Fixed en locale strings ### 0.0.3 * Fixed calculation bug when mixed set of modules in an assembler ### 0.1.4 * Calculates production/consumption for furnaces (but not fuel) * Beacon effectivity no longer hardcoded ### 1.0.5 * Dropdown list lets user select rate units * Rate per machine and surplus/deficit number of machines calculated ### 1.0.6 * Fix red belt calculation * Add warning if assemblers/furnaces have no recipe ### 1.1.7 * Adds calculations in terms of inserters * Tooltip on item icons shows num of machines using/producing the item in the selection ### 1.2.8 * Vertical scroll bars if too many items * Don't show rates of fluids on belts, in inserters * Added rate calculations for train wagons per minute and per hour * Items are sorted alphabetically ### 1.2.9 * Use LuaEntityPrototype::fluid_capacity for fluid-wagon (surfaced in 0.15.32) rather than hardcoded 75000 * Use beacon.prototype.distribution_effectivity rather than hardcoded 0.5 (also from 0.15.32) ### 1.2.10 * Fixed to work with modded versions of beacons, such as Creative Mode's Super Beacon. * Speed cost won't go lower than 20% ### 1.2.11 * Fixed bug with new games getting fatal error when hotkey pressed for first time ### 2.0.12 * Added in-game four function calculator, accessed via hotkey or toggle button on Max Rate Calculator window * Values in MRC window, when clicked on, appear in the calculator ### 2.0.13 * Added missing locale string for calc hotkey ### 2.0.14 * Fixed bug with text entry in other mods crashing ### 2.0.15 * Fixed bug recipes (like uranium processing) that have % chance causing crash * Added fix for possible uninitalized variable (marc_selected_units) crash reported in mod portal. Could not reproduce this, but added defensive code. ### 2.0.18 Fix for crash on player death when using selection tool Calculates rates for mining drills and pumpjacks (however, not sulfuric acid consumption for uranium mining)