[mod-description] Rampant=Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu. [rampant] neutral=Common acid=Acidic physical=Brutal electric=Electric suicide=Suicide nuclear=Nuclear fire=Fire inferno=Inferno troll=Regenerative fast=Fast laser=Laser wasp=Wasp spawner=Spawner poison=Poison energy=Sapper energy-thief=Sapper entity-proxy=Spawning biter=Biter: spitter=Spitter: biter-spawner=Biter Nest: spitter-spawner=Spitter Nest: worm=Worm: turret=Worm: hive=Hive: spitter-wasp=Drone: worm-wasp=Drone: spawn=Biter: spitter-egg=Eggs: worm-egg=Eggs: t1=Larva T1 t2=Pupae T2 t3=Worker T3 t4=Grunt T4 t5=Soldier T5 t6=Elite T6 t7=Champion T7 t8=Overlord T8 t9=Titan T9 t10=Leviathan T10 acid-pool=Acid Pool fire-pool=Fire [entity-name] crystal-v1-drain-rampant=Power Draining Crystal crystal-v2-drain-rampant=Power Draining Crystal crystal-v3-drain-rampant=Power Draining Crystal crystal-v4-drain-rampant=Power Draining Crystal crystal-v5-drain-rampant=Power Draining Crystal crystal-v6-drain-rampant=Power Draining Crystal crystal-v7-drain-rampant=Power Draining Crystal crystal-v8-drain-rampant=Power Draining Crystal crystal-v9-drain-rampant=Power Draining Crystal crystal-v10-drain-rampant=Power Draining Crystal crystal-drain-pole-rampant=Crystal Pylon pylon-target-rampant=Crystal Pylon acid-ball-acid-fire-rampant=Acid Pool acid-ball-1-acid-fire-rampant=Acid Pool acid-ball-2-acid-fire-rampant=Acid Pool acid-ball-2-direction-acid-fire-rampant=Acid Pool acid-ball-3-acid-fire-rampant=Acid Pool acid-ball-3-direction-acid-fire-rampant=Acid Pool acid-ball-4-acid-fire-rampant=Acid Pool acid-ball-5-acid-fire-rampant=Acid Pool spawner-proxy-1-rampant=Spawner Proxy spawner-proxy-2-rampant=Spawner Proxy spawner-proxy-3-rampant=Spawner Proxy [entity-description] [mod-setting-name] rampant--printBaseSettling=AI: Print when settlers start building rampant--printAwakenMessage=World: Print when initial peace ends rampant--initialPeaceTime=World: Starting peace duration rampant--printBaseUpgrades=AI: Print Faction Base Upgrades rampant--max-base-mutations=World: Max Mutations per faction rampant--baseDistanceModifier=AI: Faction Base Distance Modifier rampant--printBaseAdaptation=AI: Print Faction Mutations rampant--adaptationModifier=AI: Adaption Modifier rampant--unitsAffectedByTiles=World: Units affected by tiles rampant--oldRedEnemyMapColor=Map: Revert Enemy Map Color rampant--unitSpawnerBreath=World: Unit Nest breath air rampant--useDumbProjectiles=Projectiles: Use blockable projectiles rampant--attackWaveGenerationThresholdMax=Attack Wave: Starting chunk attack threshold rampant--attackWaveGenerationThresholdMin=Attack Wave: Ending chunk attack threshold rampant--attackWaveMaxSize=Attack Wave: Max biter group size that can be directly formed rampant--maxNumberOfSquads=Attack Wave: Max number of attack groups that can be active at once rampant--maxNumberOfBuilders=Attack Wave: Max number of building groups that can be active at once rampant--safeBuildings=Safety: Enable building safety. rampant--safeBuildings-curvedRail=Safety: Make curved rails safe from biters rampant--safeBuildings-straightRail=Safety: Make straight rails safe from biters rampant--safeBuildings-bigElectricPole=Safety: Make big electric poles safe from biters rampant--safeBuildings-railChainSignals=Safety: Make rail chain signals safe from biters rampant--safeBuildings-railSignals=Safety: Make rail signals safe from biters rampant--safeBuildings-trainStops=Safety: Make train stops safe from biters rampant--permanentNocturnal=AI: Nocturnal Mode rampant--aiPointsScaler=AI: Difficulty Scaling rampant--aiPointsPrintSpendingToChat=AI: Print Point Spending to Chat rampant--aiPointsPrintGainsToChat=AI: Print Point Gains to Chat rampant--addWallResistanceAcid=Safety; Increase wall resistance to spitters rampant--safeBuildings-lamps=Safety: Make lamps safe from biters rampant--removeBloodParticles=Optimization: Remove blood particles (Reduces lag spikes) rampant--attack-warning=Notification: Enable attack wave warnings rampant--enableSwarm=Attack Wave: Enable the swarm rampant--newEnemies=World: Enable new enemies rampant--enemySeed=World: Enemy Random Seed rampant--deadZoneFrequency=World: Enemy deadzone frequency rampant--newEnemyVariations=World: Enemy Variations rampant--enableBobsUnits=World: Enable Bobs as a faction rampant--enableNEUnits=World: Enable NE as a faction rampant--disallowFriendlyFire=Safety: Disallow Friendly Fire Splash Damage rampant--tierStart=World: Beginning enemy level rampant--tierEnd=World: Ending enemy level rampant--enableMigration=AI: Enable Migration rampant--peacefulAIToggle=AI: Enable Peaceful rampant--printAIStateChanges=AI: Print State Changes to Chat rampant--debugTemperament=DEBUG: Print Temperament Changes to Chat rampant--attackWaveGenerationUsePlayerProximity=Attack Wave: Use Player Proximity as attack trigger rampant--attackPlayerThreshold=Attack Wave: Player score contribution threshold rampant--unkillableLogisticRobots=World: Unkillable logistic bots rampant--unkillableConstructionRobots=World: Unkillable construction bots rampant--unitBiterHealthScaler=Modifier: Biter Health Scaler rampant--unitBiterSpeedScaler=Modifier: Biter Speed Scaler rampant--unitBiterDamageScaler=Modifier: Biter Damage Scaler rampant--unitBiterRangeScaler=Modifier: Biter Range Scaler rampant--unitBiterHealingScaler=Modifier: Biter Healing Scaler rampant--unitSpitterHealthScaler=Modifier: Spitter Health Scaler rampant--unitSpitterSpeedScaler=Modifier: Spitter Speed Scaler rampant--unitSpitterDamageScaler=Modifier: Spitter Damage Scaler rampant--unitSpitterRangeScaler=Modifier: Spitter Range Scaler rampant--unitSpitterHealingScaler=Modifier: Spitter Healing Scaler rampant--unitDroneHealthScaler=Modifier: Drone Health Scaler rampant--unitDroneSpeedScaler=Modifier: Drone Speed Scaler rampant--unitDroneDamageScaler=Modifier: Drone Damage Scaler rampant--unitDroneRangeScaler=Modifier: Drone Range Scaler rampant--unitDroneHealingScaler=Modifier: Drone Healing Scaler rampant--unitWormHealthScaler=Modifier: Worm Health Scaler rampant--unitWormDamageScaler=Modifier: Worm Damage Scaler rampant--unitWormRangeScaler=Modifier: Worm Range Scaler rampant--unitWormHealingScaler=Modifier: Worm Healing Scaler rampant--unitSpawnerHealthScaler=Modifier: Unit Spawner Health Scaler rampant--unitSpawnerOwnedScaler=Modifier: Unit Spawner Owned Count Scaler rampant--unitSpawnerSpawnScaler=Modifier: Unit Spawner Spawn Count Scaler rampant--unitSpawnerRespawnScaler=Modifier: Unit Spawner Respawn Rate Scaler rampant--unitSpawnerHealingScaler=Modifier: Unit Spawner Healing Scaler rampant--unitHiveHealthScaler=Modifier: Hive Health Scaler rampant--unitHiveHealingScaler=Modifier: Hive Healing Scaler rampant--unitHiveRespawnScaler=Modifier: Hive Respawn Scaler rampant--enableShrinkNestsAndWorms=Attack Wave: Shrink Nests and Worms rampant--raidAIToggle=AI: Enable Raiding AI rampant--siegeAIToggle=AI: Enable Siege AI rampant--laserEnemy=World: Laser Biter Faction rampant--waspEnemy=World: Wasp Biter Faction rampant--spawnerEnemy=World: Spawner Biter Faction rampant--trollEnemy=World: Regenerative Biter Faction rampant--fastEnemy=World: Fast Biter Faction rampant--infernoEnemy=World: Inferno Biter Faction rampant--nuclearEnemy=World: Nuclear Biter Faction rampant--electricEnemy=World: Electric Biter Faction rampant--fireEnemy=World: Fire Biter Faction rampant--suicideEnemy=World: Suicide Biter Faction rampant--physicalEnemy=World: Brutal Biter Faction rampant--acidEnemy=World: Acidic Biter Faction rampant--energyThiefEnemy=World: Sapper Biter Faction rampant--poisonEnemy=World: Poison Biter Faction rampant--neutralTints=World: Neutral Biter Faction Colors rampant--laserTints=World: Laser Biter Faction Colors rampant--waspTints=World: Wasp Biter Faction Colors rampant--spawnerTints=World: Spawner Biter Faction Colors rampant--trollTints=World: Regenerative Biter Faction Colors rampant--fastTints=World: Fast Biter Faction Colors rampant--infernoTints=World: Inferno Biter Faction Colors rampant--nuclearTints=World: Nuclear Biter Faction Colors rampant--electricTints=World: Electric Biter Faction Colors rampant--fireTints=World: Fire Biter Faction Colors rampant--suicideTints=World: Suicide Biter Faction Colors rampant--physicalTints=World: Brutal Biter Faction Colors rampant--acidTints=World: Acidic Biter Faction Colors rampant--energyThiefTints=World: Sapper Biter Faction Colors rampant--poisonTints=World: Poison Biter Faction Colors rampant--disableCollidingProjectiles=Projectiles: Non biter force colliding projectiles rampant--enableFullMapScan=Compatibility: Enable full map scanning rampant--unitAndSpawnerFadeTime=Biter, Spitter, Worm, Nest, and Hive Corpse Fade Time rampant--enableFadeTime=Enable corpse fade time rampant--temperamentRateModifier=AI: Temperament Rate Modifier [mod-setting-description] rampant--printBaseSettling=Print a message to the console when settlers begin building a nest rampant--printAwakenMessage=Print a message to the console when the initial peace time ends rampant--initialPeaceTime=The AI will remain in the peaceful state until the specified number of minutes have passed in game. This should give time for someone to get an initial base started. rampant--printBaseUpgrades=Print to console when a building is upgraded by the AI. These should not happen during a migration, but over the lifetime of a enemy structure. rampant--max-base-mutations=Requires Rampant new enemies to have any affect. This number represents the number of times a regional faction group can mutate into other factions. Regional faction groups adapt over time typically to a faction that is strong against the type of damage they are being killed with. Death threshold for mutation is based on evolution. (4500 Deaths:<50% Evolution, 7500:<70%, 11000:<90%, 16000) rampant--baseDistanceModifier=Modifies the distance between factions as a percentage change. Low percentages may impact performance. rampant--printBaseAdaptation=Display a message to the chat console when a faction mutates based on the number of enemies killed rampant--adaptationModifier=Modifies the number of units or enemy buildings that must be destroyed before the adaptation happens based on the damage types that killed the units or buildings. This modifier is a percentage change using the following as starting place (Default deaths events starts at 4500 under 0.5 evo, under 0.7 is 7500, under 0.9 is 11000, and +0.9 is 16000) rampant--unitAndSpawnerFadeTime=The time in seconds for how long biter corpses stay around rampant--unitsAffectedByTiles=Units are affected by tile movement modifiers rampant--oldRedEnemyMapColor=Reverts the enemy map color to the vanilla enemy map color rampant--unitSpawnerBreath=Now unit spawners breath air so they are affected by things like poison capsules rampant--useDumbProjectiles=Use the projectile attacks that are blockable. This should be checked if you are using the new enemies. rampant--attackWaveGenerationThresholdMax=The total score that a chunk must reach in order for an attack wave to spawn. DOES NOT affect vanilla biters waves. Scaling linearly with evolution factor (starting threshold @ 0.0 evolution) rampant--attackWaveGenerationThresholdMin=The total score that a chunk must reach in order for an attack wave to spawn. DOES NOT affect vanilla biters waves. Scaling linearly with evolution factor (ending threshold @ 100.0 evolution) rampant--attackWaveMaxSize=If you wish to change how the attack wave scales with evolution you will need to modify the config.lua in the zip file. rampant--safeBuildings=This needs to be toggle for the safe building toggles to work. This will cause entities made safe to regenerate with the destructible flag set to false, which causes them to never be targeted or damaged again. rampant--safeBuildings-curvedRail=Make curved rails safe from biters rampant--safeBuildings-straightRail=Make straight rails safe from biters rampant--safeBuildings-bigElectricPole=Make big electric poles safe from biters rampant--safeBuildings-railChainSignals=Make rail chain signals safe from biters rampant--safeBuildings-railSignals=Make rail signals safe from biters rampant--safeBuildings-lamps=Make lamps safe from biters rampant--safeBuildings-trainStops=Make train stops safe from biters rampant--permanentNocturnal=Toggling this will cause Rampant attack waves to spawn at night. Works better with the clockwork mod or a mod that extends night. rampant--aiPointsScaler=Between 0.0 and 100.0. This scales how many action points the ai gets per logic cycle to perform actions like making attack waves. 0.3 - very easy, 0.75 - easy, 1.0 - medium, 1.25+ - hard rampant--aiPointsPrintSpendingToChat=Print a message to chat whenever Rampant spends points. Includes GPS coordinates. Keep disabled for the hardest Rampant experience. Heads up: can fill up chat quickly during busy battles! rampant--aiPointsPrintGainsToChat=Print a message to chat whenever Rampant gains points. Does not show passive point generation. Keep disabled for the hardest Rampant experience. Heads up: can fill up chat quickly during busy battles! rampant--addWallResistanceAcid=Toggling this will cause a %60 acid resistance to be added to all wall entities to reduce the damage done by spitters to walls. rampant--removeBloodParticles=The blood particles that are created when biters are being killed can cause UPS spikes, this removes them. rampant--enableSwarm=This reduces the size of the unit collision_mask causing them to reduce pathing collisions and smooth out the attacks rampant--attack-warning=Shows a message warning players that an attack wave is incoming rampant--newEnemies=Adds news enemies that will be dispersed over the world. This increases the RAM requirements. With 1 variation for each biter, worm, and nest and 5 tiers expect upto a 2GB RAM increase. With 20 variations and 10 tiers set expect up to 9GB RAM increase. Variations add randominess to each tier of biter, worms, or nests. Tiers are the power level of the biters. rampant--enemySeed=The seed that powers all of the unit generation, so change this if you want the enemy stats to change rampant--deadZoneFrequency=The percentage of zones that start without worms or nests rampant--newEnemyVariations=This number corresponds to the number of variations per tier. This adds randominess to each tier power level. Min 1, Max 20 rampant--disallowFriendlyFire=Prevents enemy spitters and worms from damaging units or buildings from the same force through splash damage rampant--tierStart=This is the starting level of the enemy that will be used when generating the set of enemies for the specified number of tiers and increases linearly to the end tier for as many tiers selected. Roughly healthwise each tier is a follows (1-15,2-75,3-150,4-250,5-1000,6-2000,7-3500,8-7500,9-15000,10-30000). min 1, max 10 rampant--tierEnd=This is the ending tier level that is reached after increasing linearly from the start tier for as many tiers selected. Roughly healthwise each tier is as follows (1-15,2-75,3-150,4-250,5-1000,6-2000,7-3500,8-7500,9-15000,10-30000). min 1, max 10 rampant--enableMigration=This will allow the ai to expand its worms and nests. Respects the map settings for biter expansion. rampant--peacefulAIToggle=The Rampant AI can roll the peaceful state. If this is disabled and the biters roll the peaceful state, they are instead changed to aggressive or migrating state depending on AI: Enabled Migration setting. This does not relate to whether your map has Factorio's Peaceful Mode enabled or disabled. Disable for the hardest Rampant experience. rampant--printAIStateChanges=Gives you information in the game chat about Rampant's AI state. Messages are displayed for each surface. Disable for the hardest Rampant experience. rampant--debugTemperament=Prints to chat AI temperament information that controls AI state rolls. This is used for debugging. rampant--enableShrinkNestsAndWorms=Reduce the collision box size of nests and worms by 50%. May cause overlapping entities due to the collision box being smaller than the entity graphic. rampant--attackWaveGenerationUsePlayerProximity=Include player pheromones amount for threshold on chunks with biter nests that will generate a Rampant attack wave. DOES NOT affect vanilla biters waves rampant--attackPlayerThreshold=The score that a chunk must reach for it to contribute to the attack threshold. Increasing reduces player pheromone cloud impact. rampant--unkillableLogisticRobots=This will make logistic bots immune to all damage rampant--unkillableConstructionRobots=This will make construction bots immune to all damage rampant--unitBiterHealthScaler=Scales by a percentage all new enemy biter health rampant--unitBiterSpeedScaler=Scales by a percentage all new enemy biter speed rampant--unitBiterDamageScaler=Scales by a percentage all new enemy biter damage rampant--unitBiterRangeScaler=Scales by a percentage all new enemy biter attack range rampant--unitBiterHealingScaler=Scales by a percentage all new enemy biter Healing rampant--unitSpitterHealthScaler=Scales by a percentage all new enemy spitter health rampant--unitSpitterSpeedScaler=Scales by a percentage all new enemy spitter speed rampant--unitSpitterDamageScaler=Scales by a percentage all new enemy spitter damage rampant--unitSpitterRangeScaler=Scales by a percentage all new enemy spitter range rampant--unitSpitterHealingScaler=Scales by a percentage all new enemy spitter Healing rampant--unitDroneHealthScaler=Scales by a percentage all new enemy drone health. Drones come from the factions spawner and wasp rampant--unitDroneSpeedScaler=Scales by a percentage all new enemy drone speed. Drones come from the factions spawner and wasp rampant--unitDroneDamageScaler=Scales by a percentage all new enemy drone damage. Drones come from the factions spawner and wasp rampant--unitDroneRangeScaler=Scales by a percentage all new enemy drone range. Drones come from the factions spawner and wasp rampant--unitDroneHealingScaler=Scales by a percentage all new enemy drone healing. Drones come from the factions spawner and wasp rampant--unitWormHealthScaler=Scales by a percentage all new enemy worm health rampant--unitWormDamageScaler=Scales by a percentage all new enemy worm damage rampant--unitWormRangeScaler=Scales by a percentage all new enemy worm range rampant--unitWormHealingScaler=Scales by a percentage all new enemy worm healing rampant--unitSpawnerHealthScaler=Scales by a percentage all new enemy unit spawner health rampant--unitSpawnerOwnedScaler=Scales by a percentage all new enemy unit spawner max number of units controlled per spawner rampant--unitSpawnerSpawnScaler=Scales by a percentage all new enemy unit spawner number of units spawned at any one time rampant--unitSpawnerRespawnScaler=Scales by a percentage all new enemy unit spawner time to spawn new units rampant--unitSpawnerHealingScaler=Scales by a percentage all new enemy unit spawner healing rampant--unitHiveHealthScaler=Scales by a percentage all new enemy unit hive health rampant--unitHiveHealingScaler=Scales by a percentage all new enemy unit hive healing rampant--unitHiveRespawnScaler=Scales by a percentage all new enemy unit hive time to spawn new units rampant--raidAIToggle=Toggles the ai raiding parties from outside your pollution cloud rampant--siegeAIToggle=Toggles the ai siege parties from outside your pollution cloud that attack or nest rampant--laserEnemy=Laser Biter Faction, Laser is major resistance, electric is a minor resistance. Has Biters and Spitter unit types. rampant--waspEnemy=Wasp Biter Faction, Spitter only units and each spitter spits small drones. rampant--spawnerEnemy=Spawner Biter Faction, Only Spitters produced by spawners and spitters make eggs that hatch into biters. rampant--trollEnemy=Regenerative Biter Faction, High health regeneration, major weakness to fire, minor resistance to physical, minor resistance to explosive. rampant--fastEnemy=Fast Biter Faction, High rate of movement, minor resistance to explosive. rampant--infernoEnemy=Inferno Biter Faction, Only Spitters that spit flaming acid that burns everything. Major resistance to Acid & Fire, Minor weakness to poison. rampant--nuclearEnemy=Nuclear Biter Faction, Only Biters that explode like a atomic bomb. Major weakness to explosive. rampant--electricEnemy=Electric Biter Faction, Only Biters with a short range attack that hits multiple entities in a line. Major resistance to Electric, Minor resistance to Laser. rampant--fireEnemy=Fire Biter Faction, Major resistance to Acid & Fire. rampant--suicideEnemy=Suicide Biter Faction, Only Biters that explode when they attack. Minor resistance to Poison, Major weakness to explosive. rampant--physicalEnemy=Brutal Biter Faction, Only Biters. Major resistance to physical, Major resistance to explosive, Minor Weakness to Electric. rampant--acidEnemy=Acid Biter Faction, Major resistance to Acid, Minor resistance to Poison. rampant--energyThiefEnemy=Sapper Biter Faction, Major resistance to Electric, Minor resistance to Laser. Destroying powered structures creates draining crystals. rampant--poisonEnemy=Poison Biter Faction, Only Biters. On death creates a cloud that heals biters and hurts player objects. Major resistance to Poison, Minor weakness to Electric, Minor weakness to Explosive, Minor weakness to Laser, Minor resistance to Fire. rampant--neutralTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--laserTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--waspTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--spawnerTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--trollTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--fastTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--infernoTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--nuclearTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--electricTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--fireTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--suicideTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--physicalTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--acidTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--energyThiefTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--poisonTints=All colors should have 8 hex characters rrggbbaa, first color is the base color, second color is the tinting color, third color is the hives color rampant--disableCollidingProjectiles=Biter projectiles no longer collide with other biters, worms or nests. Everything else still collides with biter projectiles. rampant--enableFullMapScan=This setting causes the game map to slowly be scanned for entities created or destroyed outside of the factorio event system. (If a mod isnt using script_raised_built or script_raised_destroyed this will cause Rampant to still eventually be consistent with the game map) rampant--enableFadeTime=Enable the fade time to reduce or increase biter, spitter, worm, spawner, and hive. If disabled, no alterations are made to corpse times. rampant--maxNumberOfBuilders=More builders requires more UPS. rampant--maxNumberOfSquads=More squads requires more UPS. rampant--temperamentRateModifier=Change how quickly Rampant will hit extremes in the ai temperament stat which control attacking and expanding. This is a percentage increase or decrease with 1 being equal to 100%. [description] rampant--planetHasAwoken=Rampant: The natives are beginning to react to your presence. rampant-bobs-nee-newEnemies=Bobs enemies or NEE has been detected with Rampants new enemies,\nthe artifacts from each of these mods will still work with Rampants new enemies.\nThe generation of bobs or NEE unit spawners explicitly by Rampant is\nno longer supported when the Rampants new enemies are active. rampant--adaptation2DebugMessage=Faction has mutated bacause the damage type called __1__. Now the Faction will produce __2__ and __3__. Faction mutations __6__ out of __7__. [gps=__4__,__5__] rampant--adaptation1DebugMessage=Faction has mutated bacause the damage type called __1__. Now the Faction will produce __2__. Faction mutations __5__ out of __6__. [gps=__3__,__4__] rampant--adaptationFrozenDebugMessage=Faction will no longer mutate into new factions. [gps=__1__,__2__] rampant--adaptationResetDebugMessage=Faction mutations have been reset. __2__ of __3__ mutations remaining. [gps=__1__,__2__] rampant--laserEnemyName=Laser Biter rampant--waspEnemyName=Wasp Biter rampant--spawnerEnemyName=Spawner Biter rampant--trollEnemyName=Regenerative Biter rampant--fastEnemyName=Fast Biter rampant--infernoEnemyName=Inferno Biter rampant--nuclearEnemyName=Nuclear Biter rampant--electricEnemyName=Electric Biter rampant--fireEnemyName=Fire Biter rampant--neutralEnemyName=Common Biter rampant--suicideEnemyName=Suicide Biter rampant--physicalEnemyName=Brutal Biter rampant--acidEnemyName=Acidic Biter rampant--energyThiefEnemyName=Sapper Biter rampant--poisonEnemyName=Poison Biter