[entity-name] lighted-pole=Lighted __1__ [item-name] lighted-pole=Lighted __1__ [mod-setting-name] lepp_light_size_factor=Light radius scale lepp_light_max_size=Maximum light size lepp_pole_whitelist=Pole Whitelist lepp_pole_blacklist=Pole Blacklist lepp_tech_blacklist=Technology Blacklist lepp_tech_fallback=Fallback Technology [mod-setting-description] lepp_light_size_factor=Factor applied on top of scaling with wire distance.\nSet to 0 to use the equivalent of a small lamp on every pole. lepp_light_max_size=Values > 75 may produce graphical issues. lepp_pole_whitelist=Comma separated list if pole entities LEP+ should create lighted version of. lepp_pole_blacklist=Comma separated list of pole entities LEP+ shouldn't create lighted versions of. lepp_tech_blacklist=Comma separated list of technologies LEP+ shouldn't add recipe unlocks to. lepp_tech_fallback=Technology used for lighted pole recipe unlocks for base poles without technology unlocks like Small electric pole.