game.reload_script() for index, force in pairs(game.forces) do force.reset_recipes() force.reset_technology_effects() for _, techToCheck in pairs({ "angels-platinum-smelting-1", "angels-platinum-smelting-2", "angels-platinum-smelting-3", }) do if force.technologies[techToCheck] then local proto_data = game.technology_prototypes[techToCheck] if proto_data and (proto_data.hidden or proto_data.enabled == false) then force.technologies[techToCheck].enabled = false force.technologies[techToCheck].researched = false end end end end