return { entities = { {"stone-wall", {x = -3, y = -1.5}, {}}, {"stone-wall", {x = -2, y = -1.5}, {}}, {"stone-wall", {x = -3, y = -0.5}, {}}, {"gun-turret", {x = -1.5, y = 0}, {dir = "south", dmg = {dmg = {type = "random", min = 0, max = 190}}, items = {["firearm-magazine"] = 2}, force = "enemy" }}, {"stone-wall", {x = -1, y = -1.5}, {}}, {"stone-wall", {x = 0, y = -1.5}, {}}, {"stone-wall", {x = 1, y = -1.5}, {}}, {"stone-wall", {x = 2, y = -1.5}, {}}, {"gun-turret", {x = 1.5, y = 0}, {dir = "south", dmg = {dmg = {type = "random", min = 0, max = 190}}, items = {["firearm-magazine"] = 1}, force = "enemy" }}, {"stone-wall", {x = 3, y = -1.5}, {}}, {"stone-wall", {x = 3, y = -0.5}, {}}, {"wall-remnants", {x = -3, y = 1.5}, {}}, {"wall-remnants", {x = -2, y = 1.5}, {}}, {"stone-wall", {x = -3, y = 0.5}, {dmg = {dmg = {type = "random", min = 0, max = 400}}, }}, {"wall-remnants", {x = -1, y = 1.5}, {}}, {"stone-wall", {x = 0, y = 1.5}, {dmg = {dmg = {type = "random", min = 0, max = 400}}, }}, {"wall-remnants", {x = 2, y = 1.5}, {}}, {"stone-wall", {x = 1, y = 1.5}, {dmg = {dmg = {type = "random", min = 0, max = 400}}, }}, {"wall-remnants", {x = 3, y = 1.5}, {}}, {"stone-wall", {x = 3, y = 0.5}, {dmg = {dmg = {type = "random", min = 0, max = 400}}, }}, }, }