--- Tools for working with tiles. -- A tile represents a 1 unit2 on a surface in Factorio. -- @module Tile -- @usage local Tile = require('stdlib/area/tile') -- @see LuaTile local Tile = {_module_name = 'Tile'} setmetatable(Tile, {__index = require('stdlib/core')}) local Is = require('stdlib/utils/is') local Area = require('stdlib/area/area') local Position = require('stdlib/area/position') local Chunk = require('stdlib/area/chunk') --local MAX_UINT = 4294967296 --- Get the @{LuaTile.position|tile position} of a tile where the given position resides. -- @tparam Concepts.Position position the position that resides somewhere in a tile -- @treturn LuaTile.position the tile position function Tile.from_position(position) position = Position.new(position) return Position.new({x = math.floor(position.x), y = math.floor(position.y)}) --Is this correct? Tile position should be the center? end --- Converts a tile position to the @{Concepts.BoundingBox|area} of the tile it is in. -- @tparam LuaTile.position tile_pos the tile position -- @treturn Concepts.BoundingBox the area of the tile function Tile.to_area(tile_pos) Is.Assert(tile_pos, 'missing tile_pos argument') local left_top = Tile.from_position(tile_pos) local right_bottom = Position.offset(Position.copy(tile_pos), 1, 1) return Area.new({left_top = left_top, right_bottom = right_bottom}) end --- Creates an array of tile positions for all adjacent tiles (N, E, S, W) **OR** (N, NE, E, SE, S, SW, W, NW) if diagonal is set to true. -- @tparam LuaSurface surface the surface to examine for adjacent tiles -- @tparam LuaTile.position position the tile position of the origin tile -- @tparam[opt=false] boolean diagonal whether to include diagonal tiles -- @tparam[opt] string tile_name whether to restrict adjacent tiles to a particular tile name (example: "water-tile") -- @treturn {LuaTile.position,...} an array of tile positions of the tiles that are adjacent to the origin tile function Tile.adjacent(surface, position, diagonal, tile_name) Is.Assert(surface, 'missing surface argument') Is.Assert(position, 'missing position argument') local offsets = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}} if diagonal then offsets = {{0, 1}, {1, 1}, {1, 0}, {-1, 1}, {-1, 0}, {-1, -1}, {0, -1}, {1, -1}} end local adjacent_tiles = {} for _, offset in pairs(offsets) do local adj_pos = Position.add(position, offset) if tile_name then local tile = surface.get_tile(adj_pos.x, adj_pos.y) if tile and tile.name == tile_name then table.insert(adjacent_tiles, adj_pos) end else table.insert(adjacent_tiles, adj_pos) end end return adjacent_tiles end --- Gets the user data that is associated with a tile. -- The user data is stored in the global object and it persists between loads. -- @tparam LuaSurface surface the surface on which the user data is looked up -- @tparam LuaTile.position tile_pos the tile position on which the user data is looked up -- @tparam[opt] Mixed default_value the user data to set for the tile and returned if it did not have user data -- @treturn ?|nil|Mixed the user data **OR** *nil* if it does not exist for the tile and no default_value was set function Tile.get_data(surface, tile_pos, default_value) Is.Assert(surface, 'missing surface argument') Is.Assert(tile_pos, 'missing tile_pos argument') if not global._tile_data then if not default_value then return nil end global._tile_data = {} end local chunk_idx = Chunk.get_index(surface, Chunk.from_position(tile_pos)) if not global._tile_data[chunk_idx] then if not default_value then return nil end global._tile_data[chunk_idx] = {} end local chunk_tiles = global._tile_data[chunk_idx] if not chunk_tiles then return nil end local idx = Tile.get_index(tile_pos) local val = chunk_tiles[idx] if not val then chunk_tiles[idx] = default_value val = default_value end return val end --- Associates the user data to a tile. -- The user data will be stored in the global object and it will persist between loads. -- @tparam LuaSurface surface the surface on which the user data will reside -- @tparam LuaTile.position tile_pos the tile position of a tile that will be associated with the user data -- @tparam ?|nil|Mixed data the user data to set **OR** *nil* to erase the existing user data for the tile -- @treturn ?|nil|Mixed the previous user data associated with the tile **OR** *nil* if the tile had no previous user data function Tile.set_data(surface, tile_pos, data) Is.Assert(surface, 'missing surface argument') Is.Assert(tile_pos, 'missing tile_pos argument') if not global._tile_data then global._tile_data = {} end local chunk_idx = Chunk.get_index(surface, Chunk.from_position(tile_pos)) if not global._tile_data[chunk_idx] then global._tile_data[chunk_idx] = {} end local chunk_tiles = global._tile_data[chunk_idx] local idx = Tile.get_index(tile_pos) local prev = chunk_tiles[idx] chunk_tiles[idx] = data return prev end --- Calculates and returns a stable and deterministic integer ID of a tile from a given tile position. -- The tile ID will not change once it is calculated, and every tile ID is unique to the chunk they are in and they may repeat across a surface. -- @tparam LuaTile.position tile_pos -- @treturn int the tile ID function Tile.get_index(tile_pos) Is.Assert(tile_pos, 'missing tile_pos argument') return bit32.band(bit32.bor(bit32.lshift(bit32.band(tile_pos.x, 0x1F), 5), bit32.band(tile_pos.y, 0x1F)), 0x3FF) end return Tile