local function resetLogisticTechEffects(force) local trashslots = 0 local autotrash = false local requests = false for _,tech in pairs(force.technologies) do if tech.researched then for _,effect in pairs(tech.effects) do if effect.type == "character-logistic-trash-slots" then trashslots = trashslots + effect.modifier elseif effect.type == "character-logistic-requests" then requests = requests or effect.modifier end end end end force.character_trash_slot_count = trashslots force.character_logistic_requests = requests end for _,force in pairs(game.forces) do if force.technologies["enable-logistics-tab"] then force.technologies["enable-logistics-tab"].researched = true end resetLogisticTechEffects(force) end log("Even Distribution: Migrated to version 1.0.0")