local BioInd = require('__Bio_Industries__/common')('Bio_Industries') --~ game.reload_script() for index, force in pairs(game.forces) do local technologies = force.technologies local recipes = force.recipes if game.technology_prototypes["steel-processing"] and technologies["steel-processing"].researched and recipes["bi-crushed-stone-1"] then recipes["bi-crushed-stone-1"].enabled = true recipes["bi-crushed-stone-1"].reload() end force.reset_recipes() force.reset_technologies() end