data:extend({ { type = "custom-input", name = "heli-up", key_sequence = "SHIFT + E", consuming = "none" -- 'consuming' -- available options: -- none: default if not defined -- all: if this is the first input to get this key sequence then no other inputs listening for this sequence are fired -- script-only: if this is the first *custom* input to get this key sequence then no other *custom* inputs listening for this sequence are fired. Normal game inputs will still be fired even if they match this sequence. -- game-only: The opposite of script-only: blocks game inputs using the same key sequence but lets other custom inputs using the same key sequence fire. }, { type = "custom-input", name = "heli-down", key_sequence = "SHIFT + Q", consuming = "none" }, ------------------ { type = "custom-input", name = "heli-zaa-height-increase", key_sequence = "UP", consuming = "none" }, { type = "custom-input", name = "heli-zab-height-decrease", key_sequence = "DOWN", consuming = "none" }, ------------------ { type = "custom-input", name = "heli-zba-toogle-floodlight", key_sequence = "SHIFT + L", consuming = "none" }, ------------------ { type = "custom-input", name = "heli-zca-remote-heli-follow", key_sequence = "SHIFT + F", consuming = "none" }, { type = "custom-input", name = "heli-zcb-remote-open", key_sequence = "SHIFT + G", consuming = "none" }, })