180 lines
4.2 KiB
Lua

local BioInd = require('common')('Bio_Industries')
if not thxbob.lib.item then thxbob.lib.item = {} end
function thxbob.lib.item.get_type(name)
local item_types = {
"ammo",
"armor",
"capsule",
"fluid",
"gun",
"item",
"mining-tool",
"module",
"tool",
"item-with-entity-data"
}
local item_type = nil
for i, type_name in pairs(item_types) do
if data.raw[type_name][name] then item_type = type_name end
end
return item_type
end
function thxbob.lib.item.get_basic_type(name)
local item_type = "item"
if data.raw.fluid[name] then item_type = "fluid" end
return item_type
end
function thxbob.lib.item.basic_item(inputs)
local item = {}
if inputs.name then
item.name = inputs.name
else
item.name = inputs[1]
end
if inputs.amount then
item.amount = inputs.amount
else
if inputs[2] then
item.amount = inputs[2]
end
end
if not item.amount then
item.amount = 1
end
if inputs.type then
item.type = inputs.type
else
item.type = thxbob.lib.item.get_basic_type(item.name)
end
if item.type == "item" then
if item.amount > 0 and item.amount < 1 then
item.amount = 1
else
item.amount = math.floor(item.amount)
end
end
return item
end
function thxbob.lib.item.item(inputs)
local item = {}
if inputs.name then
item.name = inputs.name
else
item.name = inputs[1]
end
if inputs.amount then
item.amount = inputs.amount
else
if inputs[2] then
item.amount = inputs[2]
end
end
if not item.amount then
if inputs.amount_min and inputs.amount_max then
item.amount_min = inputs.amount_min
item.amount_max = inputs.amount_max
else
item.amount = 1
end
end
if inputs.probability then item.probability = inputs.probability end
if inputs.type then
item.type = inputs.type
else
item.type = thxbob.lib.item.get_basic_type(item.name)
end
return item
end
function thxbob.lib.item.combine(item1_in, item2_in)
local item = {}
local item1 = thxbob.lib.item.item(item1_in)
local item2 = thxbob.lib.item.item(item2_in)
item.name = item1.name
item.type = item1.type
if item1.amount and item2.amount then
item.amount = item1.amount + item2.amount
elseif item1.amount_min and item1.amount_max and item2.amount_min and item2.amount_max then
item.amount_min = item1.amount_min + item2.amount_min
item.amount_max = item1.amount_max + item2.amount_max
else
if item1.amount_min and item1.amount_max and item2.amount then
item.amount_min = item1.amount_min + item2.amount
item.amount_max = item1.amount_max + item2.amount
elseif item1.amount and item2.amount_min and item2.amount_max then
item.amount_min = item1.amount + item2.amount_min
item.amount_max = item1.amount + item2.amount_max
end
end
if item1.probability and item2.probability then
item.probability = (item1.probability + item2.probability) / 2
elseif item1.probability then
item.probability = (item1.probability + 1) / 2
elseif item2.probability then
item.probability = (item2.probability + 1) / 2
end
return item
end
function thxbob.lib.item.add(list, item_in) --increments amount if exists
local item = thxbob.lib.item.item(item_in)
local addit = true
for i, object in pairs(list) do
if object[1] == item.name or object.name == item.name then
addit = false
list[i] = thxbob.lib.item.combine(object, item)
end
end
if addit then table.insert(list, item) end
end
function thxbob.lib.item.add_new(list, item_in) --ignores if exists
local item = thxbob.lib.item.item(item_in)
local addit = true
for i, object in pairs(list) do
if item.name == thxbob.lib.item.basic_item(object).name then addit = false end
end
if addit then
table.insert(list, item)
end
end
function thxbob.lib.item.remove(list, item)
for i, object in ipairs(list) do
if object[1] == item or object.name == item then
table.remove(list, i)
end
end
end
function thxbob.lib.item.set(list, item_in)
local item = thxbob.lib.item.item(item_in)
for i, object in pairs(list) do
if object[1] == item.name or object.name == item.name then
list[i] = item
end
end
end