63 lines
1.5 KiB
Lua

data:extend({
{
type = "custom-input",
name = "heli-up",
key_sequence = "SHIFT + E",
consuming = "none"
-- 'consuming'
-- available options:
-- none: default if not defined
-- all: if this is the first input to get this key sequence then no other inputs listening for this sequence are fired
-- script-only: if this is the first *custom* input to get this key sequence then no other *custom* inputs listening for this sequence are fired. Normal game inputs will still be fired even if they match this sequence.
-- game-only: The opposite of script-only: blocks game inputs using the same key sequence but lets other custom inputs using the same key sequence fire.
},
{
type = "custom-input",
name = "heli-down",
key_sequence = "SHIFT + Q",
consuming = "none"
},
------------------
{
type = "custom-input",
name = "heli-zaa-height-increase",
key_sequence = "UP",
consuming = "none"
},
{
type = "custom-input",
name = "heli-zab-height-decrease",
key_sequence = "DOWN",
consuming = "none"
},
------------------
{
type = "custom-input",
name = "heli-zba-toogle-floodlight",
key_sequence = "SHIFT + L",
consuming = "none"
},
------------------
{
type = "custom-input",
name = "heli-zca-remote-heli-follow",
key_sequence = "SHIFT + F",
consuming = "none"
},
{
type = "custom-input",
name = "heli-zcb-remote-open",
key_sequence = "SHIFT + G",
consuming = "none"
},
})