33 lines
1.1 KiB
Lua

--[[
require("logic.heliBase")
require("logic.heliAttack")
require("logic.heliPad")
global.helis = {}
global.heliPads = {}
for _,surface in pairs(game.surfaces) do
cars = surface.find_entities_filtered{type = "car"}
for _,car in pairs(cars) do
if string.find(heliEntityNames, car.name .. ",", 1, true) then
if string.find(heliBaseEntityNames, car.name .. ",", 1, true) then
local driver = car.get_driver()
car.set_driver(nil)
local newHeli = insertInGlobal("helis", heliAttack.new(car))
if driver then newHeli.baseEnt.set_driver(driver) end
else
car.set_driver(nil)
car.destroy()
end
end
end
simples = surface.find_entities_filtered{type = "simple-entity-with-force"}
padNames = "heli-pad-placement-entity,heli-pad-entity,"
for _,simple in pairs(simples) do
if string.find(padNames, simple.name .. ",", 1, true) then
local newPad = insertInGlobal("heliPads", heliPad.new(simple))
end
end
end
]]--