206 lines
5.3 KiB
Lua

--- Technology
-- @classmod Technology
local Technology = {
_class = 'technology'
}
setmetatable(Technology, {__index = require('stdlib/data/data')})
local Is = require('stdlib/utils/is')
function Technology:_get(tech)
return self:get(tech, 'technology')
end
Technology:set_caller(Technology._get)
--[[
type = "technology",
name = "military",
icon = "__base__/graphics/technology/military.png",
effects =
{
{
type = "unlock-recipe",
recipe = "submachine-gun"
},
{
type = "unlock-recipe",
recipe = "shotgun"
},
{
type = "unlock-recipe",
recipe = "shotgun-shell"
}
},
unit =
{
count = 10,
ingredients = {{"science-pack-1", 1}},
time = 15
},
order = "e-a-a"
--]]
-- local function create_technology_prototype(name)
-- local new = {
-- type = type,
-- name = name,
-- }
-- data:extend{new}
-- return true
-- end
function Technology:add_effect(effect, unlock_type)
Is.Assert(effect)
--todo fix for non recipe types
local add_unlock =
function(technology, name)
local effects = technology.effects
effects[#effects + 1] = {
type = unlock_type,
recipe = name
}
end
if self:valid('technology') then
local Recipe = require('stdlib/data/recipe')
unlock_type = (not unlock_type and 'unlock-recipe') or unlock_type
local r_name = type(effect) == 'table' and effect.name or effect
if unlock_type == 'unlock-recipe' or not unlock_type then
if Recipe(effect):valid() then
add_unlock(self, r_name)
end
end
elseif self:valid('recipe') then
unlock_type = 'unlock-recipe'
-- Convert to array and return first valid tech
local techs = type(effect) == 'string' and {effect} or effect
for _, name in pairs(techs) do
local tech = Technology(name)
if tech:valid('technology') then
self:set_enabled(false)
add_unlock(tech, self.name)
break
end
end
end
return self
end
function Technology:remove_effect(tech_name, unlock_type, name)
if self:valid('technology') then
return self, name, unlock_type -- TODO finish
elseif self:valid('recipe') then
if tech_name then
local tech = Technology(tech_name)
if tech:valid() then
for index, effect in pairs(tech.effects or {}) do
if effect.type == 'unlock-recipe' and effect.recipe == self.name then
table.remove(tech.effects, index)
end
end
end
else
for _, tech in pairs(data.raw['technology']) do
for index, effect in pairs(tech.effects or {}) do
if effect.type == 'unlock-recipe' and effect.recipe == self.name then
table.remove(tech.effects, index)
end
end
end
end
end
return self
end
function Technology:add_pack(new_pack, count)
if self:valid('technology') then
local Item = require('stdlib/data/item')
if self.table(new_pack) then
count = new_pack[2] or 1
new_pack = new_pack[1]
elseif self.string(new_pack) then
count = count or 1
else
error('new_pack must be a table or string')
end
if Item(new_pack):valid() then
self.unit.ingredients = self.unit.ingredients or {}
local ing = self.unit.ingredients
ing[#ing + 1] = {new_pack, count}
end
end
return self
end
function Technology:remove_pack(pack)
if self:valid('technology') then
local ing = self.unit.ingredients
if ing then
for i = #ing, 1, -1 do
if ing[i][1] == pack then
ing[i] = nil
break
end
end
end
end
return self
end
function Technology:replace_pack(old_pack, new_pack, count)
if self:valid('technology') then
local ing = self.unit.ingredients
if ing then
for i = #ing, 1, -1 do
if ing[i][1] == old_pack then
ing[i][1] = new_pack
ing[i][2] = count or ing[i][2] or 1
break
end
end
end
end
return self
end
function Technology:add_prereq(tech_name)
if self:valid('technology') and Technology(tech_name):valid() then
self.prerequisites = self.prerequisites or {}
local pre = self.prerequisites
for _, existing in pairs(pre) do
if existing == tech_name then
return self
end
end
pre[#pre + 1] = tech_name
end
return self
end
function Technology:remove_prereq(tech_name)
if self:valid('technology') then
local pre = self.prerequisites or {}
for i = #pre, 1, -1 do
if pre[i] == tech_name then
table.remove(pre, i)
end
end
if #pre == 0 then
self.prerequisites = nil
end
end
return self
end
Technology._mt = {
__index = Technology,
__call = Technology._get
}
return Technology