53 lines
2.0 KiB
Lua

function debug_print_forces()
game.print(serpent.block(global.forces))
log(serpent.block(global.forces))
end
commands.add_command("milestones-debug-print-forces", {"milestones.commands.debug-print-forces"}, debug_print_forces)
function debug_print_loaded_milestones()
game.print(serpent.block(global.loaded_milestones))
log(serpent.block(global.loaded_milestones))
end
commands.add_command("milestones-debug-print-loaded-milestones", {"milestones.commands.debug-print-loaded-milestones"}, debug_print_loaded_milestones)
function debug_set_milestones_time(command_data)
local force = game.get_player(command_data.player_index).force
local global_force = global.forces[force.name]
local parameters = {}
for k, v in string.gmatch(command_data.parameter, "([^,]+)") do
table.insert(parameters, k)
end
local name = parameters[1]
local lower_bound_tick = tonumber(parameters[2])
local tick = tonumber(parameters[3])
local i = 1
while i <= #global_force.incomplete_milestones do
local milestone = global_force.incomplete_milestones[i]
if milestone.name == name then
mark_milestone_reached(global_force, milestone, tick, i, lower_bound_tick)
refresh_gui_for_force(force)
game.print("Milestone set.")
return
end
i = i + 1
end
game.print("Milestone not found.")
end
commands.add_command("milestones-debug-set-milestone-time", {"milestones.commands.debug-set-milestone-time"}, debug_set_milestones_time)
function reinitialize_gui(command_data)
reinitialize_player(command_data.player_index)
end
commands.add_command("milestones-reinitialize-gui", {"milestones.commands.reinitialize-gui"}, reinitialize_gui)
function reinitialize_global()
for _, force in pairs(game.forces) do
initialize_force_if_needed(force)
end
for _, player in pairs(game.players) do
reinitialize_player(player.index)
end
end
commands.add_command("milestones-reinitialize-global", {"milestones.commands.reinitialize-global"}, reinitialize_global)