503 lines
17 KiB
Lua

local gui = require("__flib__/gui")
local math = require("__flib__/math")
local constants = require("__QuickItemSearch__/constants")
local cursor = require("__QuickItemSearch__/scripts/cursor")
local search = require("__QuickItemSearch__/scripts/search")
local infinity_filter_gui = require("__QuickItemSearch__/scripts/gui/infinity-filter")
local logistic_request_gui = require("__QuickItemSearch__/scripts/gui/logistic-request")
local search_gui = {}
function search_gui.build(player, player_table)
-- At some point it's possible for the player table to get out of sync... somehow.
local orphaned_dimmer = player.gui.screen.qis_window_dimmer
if orphaned_dimmer and orphaned_dimmer.valid then
orphaned_dimmer.destroy()
end
local orphaned_window = player.gui.screen.qis_search_window
if orphaned_window and orphaned_window.valid then
orphaned_window.destroy()
end
search_gui.destroy(player_table)
local refs = gui.build(player.gui.screen, {
{
type = "frame",
style = "qis_window_dimmer",
style_mods = { size = { 448, 390 } },
visible = false,
ref = { "window_dimmer" },
},
{
type = "frame",
name = "qis_search_window",
direction = "vertical",
visible = false,
ref = { "window" },
actions = {
on_closed = { gui = "search", action = "close" },
on_location_changed = { gui = "search", action = "update_dimmer_location" },
},
children = {
{
type = "flow",
style = "flib_titlebar_flow",
ref = { "titlebar_flow" },
actions = {
on_click = { gui = "search", action = "recenter" },
},
children = {
{
type = "label",
style = "frame_title",
caption = { "mod-name.QuickItemSearch" },
ignored_by_interaction = true,
},
{ type = "empty-widget", style = "flib_titlebar_drag_handle", ignored_by_interaction = true },
{
type = "sprite-button",
style = "frame_action_button",
sprite = "utility/close_white",
hovered_sprite = "utility/close_black",
clicked_sprite = "utility/close_black",
actions = {
on_click = { gui = "search", action = "close" },
},
},
},
},
{
type = "frame",
style = "inside_shallow_frame_with_padding",
style_mods = { top_padding = -2 },
direction = "vertical",
children = {
{
type = "textfield",
style = "qis_disablable_textfield",
style_mods = { width = 400, top_margin = 9 },
clear_and_focus_on_right_click = true,
lose_focus_on_confirm = true,
ref = { "search_textfield" },
actions = {
on_confirmed = { gui = "search", action = "enter_result_selection" },
on_text_changed = { gui = "search", action = "update_search_query" },
},
},
{
type = "frame",
style = "deep_frame_in_shallow_frame",
style_mods = { top_margin = 10, height = 28 * 10 },
direction = "vertical",
children = {
{
type = "frame",
style = "negative_subheader_frame",
style_mods = { left_padding = 12, height = 28, horizontally_stretchable = true },
visible = false,
ref = { "warning_subheader" },
children = {
{
type = "label",
style = "bold_label",
caption = {
"",
"[img=utility/warning_white] ",
{ "gui.qis-not-connected-to-logistic-network" },
},
},
},
},
{
type = "scroll-pane",
style = "qis_list_box_scroll_pane",
style_mods = { vertically_stretchable = true, bottom_padding = 2 },
ref = { "results_scroll_pane" },
children = {
{
type = "table",
style = "qis_list_box_table",
column_count = 3,
ref = { "results_table" },
children = {
-- dummy elements for the borked first row
{ type = "empty-widget" },
{ type = "empty-widget" },
{ type = "empty-widget" },
},
},
},
},
},
},
},
},
},
},
})
refs.window.force_auto_center()
refs.titlebar_flow.drag_target = refs.window
player_table.guis.search = {
refs = refs,
state = {
last_search_update = game.ticks_played,
query = "",
raw_query = "",
selected_index = 1,
subwindow_open = false,
visible = false,
},
}
end
function search_gui.destroy(player_table)
local gui_data = player_table.guis.search
if not gui_data then
return
end
if not gui_data.window or not gui_data.window.valid then
return
end
gui_data.window.valid.destroy()
player_table.guis.search = nil
end
function search_gui.open(player, player_table)
local gui_data = player_table.guis.search
gui_data.refs.window.visible = true
gui_data.state.visible = true
player.set_shortcut_toggled("qis-search", true)
player.opened = gui_data.refs.window
gui_data.refs.search_textfield.focus()
gui_data.refs.search_textfield.select_all()
-- update the table right away
search_gui.perform_search(player, player_table)
global.update_search_results[player.index] = true
end
function search_gui.close(player, player_table, force_close)
local gui_data = player_table.guis.search
local refs = gui_data.refs
local state = gui_data.state
if not force_close and state.selected_item_tick == game.ticks_played then
player.opened = refs.window
elseif force_close or not state.subwindow_open then
refs.window.visible = false
state.visible = false
player.set_shortcut_toggled("qis-search", false)
if player.opened == refs.window then
player.opened = nil
end
end
global.update_search_results[player.index] = nil
end
function search_gui.toggle(player, player_table, force_open)
local gui_data = player_table.guis.search
if not gui_data then
return
end
if gui_data.state.visible then
search_gui.close(player, player_table)
elseif force_open or player.opened_gui_type and player.opened_gui_type == defines.gui_type.none then
search_gui.open(player, player_table)
end
end
function search_gui.reopen_after_subwindow(e)
local player = game.get_player(e.player_index)
local player_table = global.players[e.player_index]
local gui_data = player_table.guis.search
if gui_data then
local refs = gui_data.refs
local state = gui_data.state
refs.search_textfield.enabled = true
refs.window_dimmer.visible = false
state.subwindow_open = false
search_gui.perform_search(player, player_table)
if player_table.settings.auto_close and player_table.confirmed_tick == game.ticks_played then
search_gui.close(player, player_table)
else
player.opened = gui_data.refs.window
end
global.update_search_results[player.index] = true
end
end
function search_gui.perform_search(player, player_table, updated_query, combined_contents)
local gui_data = player_table.guis.search
local refs = gui_data.refs
local state = gui_data.state
state.last_search_update = game.ticks_played
local query = string.lower(state.query)
local results_table = refs.results_table
local children = results_table.children
-- deselect highlighted entry
if updated_query and #results_table.children > 3 then
results_table.children[state.selected_index * 3 + 1].style.font_color = constants.colors.normal
refs.results_scroll_pane.scroll_to_top()
-- reset selected index
state.selected_index = 1
end
local result_tooltip = {
"",
{ "gui.qis-result-click-tooltip" },
"\n",
{ "gui.qis-shift-click" },
" ",
(player.controller_type == defines.controllers.character and { "gui.qis-edit-logistic-request" } or {
"gui.qis-edit-infinity-filter",
}),
}
if #state.raw_query > 1 then
local i = 0
local results, connected_to_network, logistic_requests_available =
search.run(player, player_table, query, combined_contents)
for _, row in ipairs(results) do
i = i + 1
local i3 = i * 3
-- build row if nonexistent
if not results_table.children[i3 + 1] then
gui.build(results_table, {
{
type = "label",
style = "qis_clickable_item_label",
actions = {
on_click = { gui = "search", action = "select_item", index = i },
},
},
{ type = "label" },
{ type = "label" },
})
-- update our copy of the table
children = results_table.children
end
-- item label
local item_label = children[i3 + 1]
local hidden_abbrev = row.hidden and "[font=default-semibold](H)[/font] " or ""
item_label.caption = hidden_abbrev .. "[item=" .. row.name .. "] " .. row.translation
item_label.tooltip = result_tooltip
-- item counts
if player.controller_type == defines.controllers.character and connected_to_network then
children[i3 + 2].caption = (
(row.inventory or 0)
.. " / [color="
.. constants.colors.logistic_str
.. "]"
.. (row.logistic or 0)
.. "[/color]"
)
else
children[i3 + 2].caption = (row.inventory or 0)
end
-- request / infinity filter
local request_label = children[i3 + 3]
if player.controller_type == defines.controllers.editor then
local filter = row.infinity_filter
if filter then
request_label.caption = constants.infinity_filter_mode_to_symbol[filter.mode] .. " " .. filter.count
else
request_label.caption = "--"
end
else
if logistic_requests_available then
local request = row.request
if request then
local max = request.max
if max == math.max_uint then
max = constants.infinity_rep
end
request_label.caption = request.min .. " / " .. max
if request.is_temporary then
request_label.caption = "(T) " .. request_label.caption
end
request_label.style.font_color = constants.colors[row.request_color or "normal"]
else
request_label.caption = "--"
request_label.style.font_color = constants.colors.normal
end
else
request_label.caption = ""
end
end
end
-- destroy extraneous rows
for j = #results_table.children, ((i + 1) * 3) + 1, -1 do
results_table.children[j].destroy()
end
-- show or hide warning
if
logistic_requests_available
and player.controller_type == defines.controllers.character
and not connected_to_network
then
refs.warning_subheader.visible = true
else
refs.warning_subheader.visible = false
end
if
player.controller_type == defines.controllers.god
or (player.controller_type == defines.controllers.character and not logistic_requests_available)
then
results_table.style.right_margin = -15
else
results_table.style.right_margin = 0
end
-- add to state
state.results = results
-- clear table if it has contents
elseif #results_table.children > 3 then
-- clear results
results_table.clear()
state.results = {}
-- add new dummy elements
for _ = 1, 3 do
results_table.add({ type = "empty-widget" })
end
end
end
function search_gui.select_item(player, player_table, modifiers, index)
local gui_data = player_table.guis.search
local refs = gui_data.refs
local state = gui_data.state
local i = index or state.selected_index
local results = state.results
if not results then
return
end
local result = state.results[i]
if not result then
return
end
if modifiers.shift then
local player_controller = player.controller_type
if player_controller == defines.controllers.editor or player_controller == defines.controllers.character then
state.subwindow_open = true
refs.search_textfield.enabled = false
refs.window_dimmer.visible = true
refs.window_dimmer.bring_to_front()
if player_controller == defines.controllers.editor then
infinity_filter_gui.open(player, player_table, result)
elseif player_controller == defines.controllers.character then
logistic_request_gui.open(player, player_table, result)
end
player.play_sound({ path = "utility/confirm" })
else
player.play_sound({ path = "utility/cannot_build" })
end
else
-- make sure we're not already holding this item
local cursor_stack = player.cursor_stack
if cursor_stack and cursor_stack.valid_for_read and cursor_stack.name == result.name then
player.play_sound({ path = "utility/cannot_build" })
player.create_local_flying_text({ text = { "message.qis-already-holding-item" }, create_at_cursor = true })
else
-- Close the window after selection if desired
if player_table.settings.auto_close then
search_gui.close(player, player_table, true)
-- Or prevent the window from closing
else
state.selected_item_tick = game.ticks_played
end
cursor.set_stack(player, player.cursor_stack, player_table, result.name)
player.play_sound({ path = "utility/confirm" })
end
end
end
function search_gui.update_for_active_players()
local tick = game.ticks_played
for player_index in pairs(global.update_search_results) do
local player = game.get_player(player_index)
local player_table = global.players[player_index]
local gui_data = player_table.guis.search
if gui_data then
local state = gui_data.state
if tick - state.last_search_update > 120 then
search_gui.perform_search(player, player_table)
end
end
end
end
function search_gui.handle_action(e, msg)
local player = game.get_player(e.player_index)
local player_table = global.players[e.player_index]
local gui_data = player_table.guis.search
local refs = gui_data.refs
local state = gui_data.state
if msg.action == "close" then
search_gui.close(player, player_table)
elseif msg.action == "recenter" and e.button == defines.mouse_button_type.middle then
refs.window.force_auto_center()
elseif msg.action == "update_search_query" then
local query = e.text
-- fuzzy search
if player_table.settings.fuzzy_search then
query = string.gsub(query, ".", "%1.*")
end
-- input sanitization
for pattern, replacement in pairs(constants.input_sanitizers) do
query = string.gsub(query, pattern, replacement)
end
state.query = query
state.raw_query = e.text
search_gui.perform_search(player, player_table, true)
elseif msg.action == "perform_search" then
-- perform search without updating query
search_gui.perform_search(player, player_table)
elseif msg.action == "enter_result_selection" then
if #refs.results_table.children == 3 then
refs.search_textfield.focus()
return
else
refs.results_scroll_pane.focus()
end
if state.selected_index > ((#refs.results_table.children - 3) / 3) then
state.selected_index = 1
end
local results_table = refs.results_table
results_table.children[state.selected_index * 3 + 1].style.font_color = constants.colors.hovered
elseif msg.action == "update_selected_index" then
local results_table = refs.results_table
local selected_index = state.selected_index
results_table.children[selected_index * 3 + 1].style.font_color = constants.colors.normal
local new_selected_index = math.clamp(selected_index + msg.offset, 1, #results_table.children / 3 - 1)
state.selected_index = new_selected_index
results_table.children[new_selected_index * 3 + 1].style.font_color = constants.colors.hovered
refs.results_scroll_pane.scroll_to_element(results_table.children[new_selected_index * 3 + 1], "top-third")
elseif msg.action == "select_item" then
search_gui.select_item(player, player_table, { shift = e.shift, control = e.control }, msg.index)
elseif msg.action == "update_dimmer_location" then
refs.window_dimmer.location = refs.window.location
end
end
return search_gui