37 lines
1.2 KiB
Lua

for _, surface in pairs(game.surfaces) do
for _, e in ipairs(surface.find_entities_filtered{name="railloader-structure-vertical"}) do
local position = e.position
local rail = surface.find_entities_filtered{
type = "straight-rail",
area = {{ position.x - 0.6, position.y - 0.6}, { position.x + 0.6, position.y + 0.6 }},
}[1]
if rail.direction == defines.direction.east then
surface.create_entity{
name = "railloader-structure-horizontal",
position = e.position,
force = e.force,
}
e.destroy()
end
end
for _, e in ipairs(surface.find_entities_filtered{name="railunloader-chest"}) do
local position = e.position
local rail = surface.find_entities_filtered{
type = "straight-rail",
area = {{ position.x - 0.6, position.y - 0.6}, { position.x + 0.6, position.y + 0.6 }},
}[1]
if rail.direction == defines.direction.east then
surface.create_entity{
name = "railunloader-structure-horizontal",
position = e.position,
force = e.force,
}
else
surface.create_entity{
name = "railunloader-structure-vertical",
position = e.position,
force = e.force,
}
end
end
end