40 lines
914 B
Lua

local dictionary = require("__flib__.dictionary")
local player_data = {}
function player_data.init(player, index)
local player_table = {
dictionaries = nil,
flags = {
can_open_gui = false,
translate_on_join = false,
translations_finished = false,
},
guis = {},
language = nil,
last_update = game.tick,
}
player.set_shortcut_available("ltnm-toggle-gui", false)
global.players[index] = player_table
end
function player_data.refresh(player, player_table)
local Gui = player_table.guis.main
if Gui then
Gui:destroy()
end
player_table.flags.can_open_gui = false
player_table.flags.translations_finished = false
player.set_shortcut_toggled("ltnm-toggle-gui", false)
player.set_shortcut_available("ltnm-toggle-gui", false)
player_table.dictionaries = nil
if player.connected then
dictionary.translate(player)
end
end
return player_data