24 lines
627 B
Lua

game.reload_script()
local change_tech = {
"ore-powderizer",
"ore-advanced-floatation",
"ore-electro-whinning-cell",
}
--Enable recipes
for index, force in pairs(game.forces) do
for _, tech_name in pairs(change_tech) do
local tech = force.technologies[tech_name]
if tech and tech.enabled ~= tech.prototype.enabled then
tech.enabled = tech.prototype.enabled
end
end
if force.technologies["bio-processing-alien-2"].researched then
force.technologies["bio-processing-alien-2"].researched = false
end
force.reset_recipes()
force.reset_technologies()
force.reset_technology_effects()
end