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Version: 1.1.6
Date: 01. 01. 2023
Changes:
- Added basic compatibility for Industrial Revolution 2 #33
- Added option to disable Modules Lab #97
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Version: 1.1.5
Date: 06. 06. 2022
Bugfixes:
- Fixed module technology sort order #9
Changes:
- Prevent machines with no fluid input from showing electronics recipes with a fluid ingredient #5
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Version: 1.1.2
Date: 06. 12. 2020
Changes:
- Renamed Effectivity to Efficiency in Locale
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Version: 1.1.0
Date: 25. 11. 2020
Info:
- Updated to work with Factorio 1.1
Changes:
- Fixed several descriptions in mod settings.
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Version: 1.0.0
Date: 16. 08. 2020
Bugfixes:
- Perform +0.001 on every stat calculation to prevent rounding down issues.
Changes:
- Renamed (In locale only) Raw speed and Raw productivity modules to Pure speed and Pure productivity.
- Swaped colours around for productivity with raw productivity, and green with efficiency.
- Productivity is now Red.
- Pure Productivity is now Purple.
- Green is now Green.
- Efficiency is now Yellow.
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Version: 0.18.5
Date: 16. 06. 2020
Bugfixes:
- Fixed for older versions of the game.
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Version: 0.18.4
Date: 16. 06. 2020
Changes:
- Updated for Factorio 0.18.32
Bugfixes:
- Fixed beacon fast_replaceable_group and next_upgrade (To fix the upgrade planner)
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Version: 0.18.3
Date: 23. 05. 2020
Changes:
- Removed MK from beacon name numbers.
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Version: 0.18.2
Date: 17. 03. 2020
Changes:
- Added DiscoScience compatabillity
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Version: 0.18.1
Date: 12. 03. 2020
Changes:
- Added Gold and Aluminium Processing prerequisites to Modules research.
- Added science pack prerequisites to Effect Transmission research.
- Added gem processing 2 prerequisite to level 5 module technologies
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Version: 0.18.0
Date: 23. 01. 2020
Info:
- Updated to work with Factorio 0.18
Changes:
- Change all recipe enabled = "false" lines to enabled = false
Bugfixes:
- Added icon-size tags for all base game module change lists.
- Fixed beacon icons
Features:
- Added fast_replaceable_group and next_upgrade to Beacons
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Version: 0.17.4
Date: 17. 05. 2019
Changes:
- Removed polluting circuits from module merging technology, as no merged modules actually use them.
Bugfixes:
- Added allow_as_intermediate = false to all module combining recipes. This should cause hand crafting a no side effects high end module avoid trying to make the previous tier using the combine recipe.
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Version: 0.17.3
Date: 22. 04. 2019
Changes:
- Removed upgrade from non-effect technologies
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Version: 0.17.2
Date: 11. 03. 2019
Balancing:
- balanced technology prerequisites of effect transmission 1 and 3
Bugfixes:
- fixed that Productivity/Speed/Efficiency 2 requires advanced electronics 2 and P/S/E 3 requires production science pack research
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Version: 0.17.1
Date: 26. 02. 2019
Bugfixes:
- fixed game breaking crash with productivity filters
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Version: 0.17.0
Date: 26. 02. 2019
Info:
- Updated to work with Factorio 0.17 with no changes
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Version: 0.16.0
Date: 19. 12. 2017
Info:
- Updated to work with Factorio 0.16
Bugfixes:
- Icon size tags all round!
- Fixed lab graphics (and added HR version)
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Version: 0.15.4
Date: 26. 09. 2017
Changes:
- Changed minimum per level from 1% to 0%
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Version: 0.15.3
Date: 08. 05. 2017
Balancing:
- Multiply fluid values by 10.
Bugfixes:
- Option productivity costs speed should now actually work
- removed conditional require: multiplayer checksum fix
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Version: 0.15.2
Date: 01. 05. 2017
Bugfixes:
- Alien artifacts are checked before being used, if they don't exist, there's a hole in the recipe.(Gems are prefered anyway).
- Added icon_size tag to all researchs and modules category.
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Version: 0.15.1
Date: 01. 05. 2017
Balancing:
- Fixed beacon science
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Version: 0.15.0
Date: 01. 05. 2017
Info:
- Updated to work with Factorio 0.15
Features:
- Added config options, more customisable than before too.
- Added a lot of expensive recipes.