64 lines
2.0 KiB
Lua
64 lines
2.0 KiB
Lua
require "selector.AbstractSelector"
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-------------------------------------------------------------------------------
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---Class to build item selector
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--
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---@module ItemSelector
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---@extends #AbstractSelector
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--
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ItemSelector = newclass(AbstractSelector)
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-------------------------------------------------------------------------------
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---After initialization
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function ItemSelector:afterInit()
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self.hidden_option = true
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end
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-------------------------------------------------------------------------------
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---Return caption
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---@return table
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function ItemSelector:getCaption()
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return {"helmod_selector-panel.item-title"}
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end
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-------------------------------------------------------------------------------
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---Get prototype
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---@param element table
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---@param type string
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---@return table
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function ItemSelector:getPrototype(element, type)
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return ItemPrototype(element, type)
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end
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-------------------------------------------------------------------------------
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---Update groups
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---@param list_products table
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---@param list_ingredients table
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---@param list_translate table
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function ItemSelector:updateGroups(list_products, list_ingredients, list_translate)
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for key, item in pairs(Player.getItemPrototypes()) do
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self:appendGroups(item, "item", list_products, list_ingredients, list_translate)
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end
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end
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-------------------------------------------------------------------------------
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---Build prototype tooltip
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---@param prototype table
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---@return table
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function ItemSelector:buildPrototypeTooltip(prototype)
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---initalize tooltip
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local tooltip = ItemPrototype(prototype):getLocalisedName()
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return tooltip
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end
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-------------------------------------------------------------------------------
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---Build prototype icon
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---@param gui_element GuiLuaElement
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---@param prototype table
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---@param tooltip table
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function ItemSelector:buildPrototypeIcon(gui_element, prototype, tooltip)
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local button = GuiElement.add(gui_element, GuiButtonSelectSprite(self.classname, "element-select", "item"):choose(prototype.type, prototype.name))
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button.locked = true
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end
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