57 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
function fillLeighzerScienceOres(config)
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	local function getConfigForScienceOres()
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		return { --same config as iron ore
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			type="resource-ore",
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			allotment=100,
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			spawns_per_region={min=1, max=1},
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			richness=20000,
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			size={min=20, max=30},
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			min_amount=300,
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			starting={richness=8000, size=25, probability=1},
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			multi_resource_chance=0.20, 
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			multi_resource={
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				["iron-ore"] = 2,
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				['copper-ore'] = 4,
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				["coal"] = 4,
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				["stone"] = 4,
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			}
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		}
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	end
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	if game.entity_prototypes["automation-science-ore"] then
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		config["automation-science-ore"] = getConfigForScienceOres()
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	end
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	if game.entity_prototypes["logistic-science-ore"] then
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		config["logistic-science-ore"] = getConfigForScienceOres()
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	end
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	if game.entity_prototypes["military-science-ore"] then
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		config["military-science-ore"] = getConfigForScienceOres()
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	end
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	if game.entity_prototypes["chemical-science-ore"] then
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		config["chemical-science-ore"] = getConfigForScienceOres()
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	end
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	if game.entity_prototypes["production-science-ore"] then
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		config["production-science-ore"] = getConfigForScienceOres()
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	end
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	if game.entity_prototypes["utility-science-ore"] then
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		config["utility-science-ore"] = getConfigForScienceOres()
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	end
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	if game.entity_prototypes["space-science-ore"] then
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		config["space-science-ore"] = getConfigForScienceOres()
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	end
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	if game.entity_prototypes["advanced-logistic-science-ore"] then
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		config["advanced-logistic-science-ore"] = getConfigForScienceOres()
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	end
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end |