44 lines
1.2 KiB
Lua

function fillNEConfig(config)
local enemyConfig = config["enemy-base"]
if settings.startup["NE_Blue_Spawners"].value then
enemyConfig.bases["ne-spawner-blue"]={
allotment = 30,
allotment_distance_factor = 1.05,
max_allotment_distance_factor = 2
}
end
if settings.startup["NE_Red_Spawners"].value then
enemyConfig.bases["ne-spawner-red"]={
allotment = 30,
allotment_distance_factor = 1.05,
max_allotment_distance_factor = 2
}
end
if settings.startup["NE_Green_Spawners"].value then
enemyConfig.bases["ne-spawner-green"]={
allotment = 30,
allotment_distance_factor = 1.05,
max_allotment_distance_factor = 2
}
end
if settings.startup["NE_Yellow_Spawners"].value then
enemyConfig.bases["ne-spawner-yellow"]={
allotment = 30,
allotment_distance_factor = 1.05,
max_allotment_distance_factor = 2
}
end
if settings.startup["NE_Pink_Spawners"].value then
enemyConfig.bases["ne-spawner-pink"]={
allotment = 30,
allotment_distance_factor = 1.05,
max_allotment_distance_factor = 2
}
end
if settings.startup["NE_Remove_Vanilla_Spawners"].value then
enemyConfig.bases["biter-spawner"] = nil
enemyConfig.bases["spitter-spawner"] = nil
end
end