530 lines
28 KiB
Plaintext
530 lines
28 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 0.7.23
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Date: 01.01.2023
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Changes:
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- Special Vanilla: Removed paper and full harmonic crystal as they had no use (at this point)
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- Added blue science pack to techs (674)
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- Butchery 2
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- Desert farming 2
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- Desert farming environment
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- Hatchery
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- Puffer refugium 1
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- Swamp farming 2
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- Swamp farming environment
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- Temperate farming 2
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- Temperate farming environment
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- Changed which building some recipes require (802)
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- Acetic acid from Fermentation base moved from Chemical plant to Liquefier
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- Ethanol gas from Fermentation base moved from Chemical plant to Liquefier
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- Liquid plastic from Propionic acid moved from Advanced chemical plant to Chemical plant
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- Made Raw crystal shard recipes require Crystallizer 2 (805)
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- Changed technologies Basic algae processing and Paper making 1 to ignore tech cost modifier (820)
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Bugfixes:
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- Fixed fishes prevented landfill from being blueprinted on water (815)
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- Fixed machine output arrows (839)
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- Fixed error when opening tech tree from FNEI (858)
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---------------------------------------------------------------------------------------------------
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Version: 0.7.22
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Date: 06.06.2022
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Changes:
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- Moved Garden cultivation recipe unlock to a new technology Garden processing 3 (783)
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This recipe exists in case gardens of a particular type do not spawn
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It is not for duplication of Gardens / Alien plant-life samples
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Bugfixes:
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- Polluted fish water from fish breeding was not being included in fluid production graphs (750)
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- Fixed Alien plant life sample recipes in expensive mode were bypassing Alienated fertilizer (783)
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---------------------------------------------------------------------------------------------------
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Version: 0.7.21
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Date: 19.12.2021
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Changes:
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- Reworked the biologically active tile:
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- Added custom graphic icon
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- Added custom walking sounds
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- Added out-of-the-world pollution absorption (literally)
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- Added pollution absorption modifier setting (default to 3x)
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- Added localised description explaining the behaviour of this tile
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- Reduced the complexity of the recipe slightly
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- Added better walking sounds
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- Alien plant-life samples changes (720):
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- Reworked farming technologies such that garden duplication can be unlocked when
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playing with a high tech cost modifier.
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- Advanced farming recipes now require specialized farms
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- More techs now require Alien plant-life samples to research
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- Updated Acetic acid recipe to take Red metal catalyst instead of Green (692)
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- Always enables bobs small artifacts (when artifacts are enabled in bobenemies)
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- Always enables bobs coloured artifacts (when artifacts are enabled in bobenemies)
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Bugfixes:
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- Fixed incorrect properties on the new algae farm 4 (661)
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- Fixed another bug where agricultural modules could be duplicated (682)
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- Fixed progression of module research when playing with bobmodules
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---------------------------------------------------------------------------------------------------
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Version: 0.7.20
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Date: 10.08.2021
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Changes:
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- Added new graphics to the agricultural module technologies
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- Added descriptions to farming products on how to obtain them
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- Allow agricultural modules on fish, puffer and biter breeding recipes
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- Allow agricultural modules on algae recipes
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- Increased productivity on lithia salt (647)
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- Added new tier of algae farm inbetween the existing MK1 and MK2 (647)
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- Added tips-and-tricks for some basic concepts
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Bugfixes:
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- Fixed another crash related to opening another players inventory
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- Fixed crash when bob plates is not active but bob enemies is
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---------------------------------------------------------------------------------------------------
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Version: 0.7.19
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Date: 31.05.2021
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Bugfixes:
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- Fixed biter refugium technology should depend on walls
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- Fixed crash related to opening another players inventory
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- Updated resin and rubber accessibility for red/green wires
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---------------------------------------------------------------------------------------------------
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Version: 0.7.18
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Date: 26.05.2021
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Changes:
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- Tweaked some technology tree prerequisites as cleanup (428)
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- Added agricultural module support with bobs modules
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- Allow agricultural modules on advanced garden cultivation recipes
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- Allow agricultural modules on advanced tree cultivation recipes
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- Allow agricultural modules on all regular tree growing recipes
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- Regular tree growing increases yield of trees
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- Biome specific tree recipes increase bio yield (resin, rubber, plastic), but not trees!
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- Advanced garden cultivation recipes can now only be made in biome specific gardens
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- Moved mineralised water unlock from brown to green algae technology (496)
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- Moved algae farms 2 and 3 deeper into the tech tree (503)
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- In component mode, decreased the cost of algae farm 2 from tier 3 to tier 2 blocks (503)
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- Split plant and fish pressing in two techs to account for the ceramic filter (428)
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- Hide unused items (plant milk and bio wooden board) (523)
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- Changed and expanded locale strings and text descriptions (489)
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Bugfixes:
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- Fixed bob modules category icon did not fit the category box size (483)
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- Fixed bob modules tech icons did not fit the tech box (483)
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- Fixed that agrecultural modules could be inserted in labs and mining drills (479)
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- Fixed agricultural modules would not upgrade correctly
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- Fixed agricultural modules all used the same tech icon (493)
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- Fixed angels fishes were not set as consumable items (490)
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- Fixed with bobs modules that the module 2 and 3 technologies would have wrong icon_size (508)
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- Added bio-tile to this mod from industries
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- Still needs recipe and tech-unlock
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---------------------------------------------------------------------------------------------------
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Version: 0.7.17
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Date: 26.11.2020
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Changes:
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- Updated to work with factorio version 1.1
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---------------------------------------------------------------------------------------------------
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Version: 0.7.16
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Date: 16.11.2020
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Changes:
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- Balanced pollution factor of bio buildings (426)
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Bugfixes:
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- Fixed multiple localisation errors on agriculture module (427)
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- Fixed fluid colors on liquors and nutrient pulp
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- Fixed pipe and animation of gasses were showing liquids
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---------------------------------------------------------------------------------------------------
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Version: 0.7.15
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Date: 29.10.2020
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Changes:
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- Added recipe colors to the Bio processor (375)
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- Spreading out bio animalis such that it is not all green science
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- Balancing bobs coal from wood (379)
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- Added agrecultural module, currently only works on gardening
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Bugfixes:
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- Fixed wrong localisation on the alienated fertilizer recipe
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- Some minor localisation changes to unify angels localisation across mods (372)
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- Fixed the plant growing 1 & 2 did not show their result amounts correctly
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- Fixed plant processing recipes 1 & 2 did not show there recipe name correctly
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- Fixed missing prerequisite on the Wood processing 2 technology
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---------------------------------------------------------------------------------------------------
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Version: 0.7.14
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Date: 20.08.2020
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Changes:
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- Updated to base game 1.0
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- Update to internal changes in angels refining
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- Petri dish now requires plastic bar instead of iron plate (when not requiring glass)
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Bugfixes:
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- Fixed crash related to labs having invalid input definitions (355)
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---------------------------------------------------------------------------------------------------
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Version: 0.7.13
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Date: 17.07.2020
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Changes:
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- Made localisation conform with base game (342)
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- Changed localisation of farms and upgrades (344)
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Bugfixes:
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- Fixed Lithia Salt was disabled when playing without angels industries
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---------------------------------------------------------------------------------------------------
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Version: 0.7.12
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Date: 10.07.2020
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Changes:
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- Fixed Fish water filtering Filter return being incorrect
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- Crystal enhancer now requires crystal slurry instead of the catalyst in special vanilla mode
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- Updated map colors of special bio spawns:
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- Gardens stay green as they were
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- Trees are a lighter blue (for visibility in muddy biomes)
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- Puffers are now a dark yellow-ish color (was green before)
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- Allow alien goo to be made in a liquifier
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Bugfixes:
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- Fixed crystal splinter recipes were a bit scrambled around when playing with bobs mods
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- Fixed some drawing boxes on bio buildings
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- Fixed graphics of bob arboretum were offset
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- Fixed localisation of desert/temperate farming upgrade technology
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- Added some missing key technology prerequisites
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- Fixed pwder refining couldn't be researched in special vanilla
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- Fixed the unimplemented hoggers were visible in the signal selection menus
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- Fixed the unimplemented hogger refugium was visible in the signal selection menus
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---------------------------------------------------------------------------------------------------
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Version: 0.7.11
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Date: 05.06.2020
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Bugfixes:
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- Tweaked localised description on the Biter Refugium
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- Fixed that the fish oil filtering recipes did not have any machine to be crafted in
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- Fixed migration for swamp farming 2 technology
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- Fixed electro whinning cells missing from technology
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- Fixed raw bio rubber should be made from the special desert trees (instead of the swamp ones)
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---------------------------------------------------------------------------------------------------
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Version: 0.7.10
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Date: 01.06.2020
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Changes:
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- Crystal powder liquifying now required purified water similar how to dust requires acid (270)
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Bugfixes:
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- Fixed petri dishes requiring glass when there was no glass available
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- Fixed missing localisation on waste puffing (259)
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- Added the missing atmosphere puffing recipe (259)
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- Fixed hatchery not having enough result inventory slots to hold all hatching results
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---------------------------------------------------------------------------------------------------
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Version: 0.7.9
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Date: 29.05.2020
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Changes:
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- Properly use name, amount in result and ingredient prototypes
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- Added productivity to liquid resin, plastic and rubber, similar to the petrochem equivalents
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- Swapping red algae and blue algae around (229)
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- Red algae is now green science (depends on thermal water extraction and nitrogen processing 1)
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- Blue algae is now blue science, as an alternative source for ammonia gas from nitrogen processing
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- Changed biter breeding recipe icons, it now shows the queens so they are more distinguishable (245)
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- Changed compost and void recipe icons for easier finding the correct void recipe (245)
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- Crystal powder liquifaction now requires liquifier instead of assembler (228)
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- Crystal crushing to powder now requires powderizer instead of liquifier (228)
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- Added alternative way of producing soil from sand instead of mud
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- Changed to color of fish water to be a less vibrant color with the new UI colors
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- Give new uses to animalis: (245)
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- Added fish pressing, new way of using fish for plastic production
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- Added mixed puffing recipes as a productive waste water processing and puffer atmosphere cleaning
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- Added mixed puffer breeding recipes to one type of egg for easier builds
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Bugfixes:
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- Fixed Alien Bacteria was using Perchloric Acid instead of Hydrochloric acid
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- Added Chlorine Processing 1 as a prerequisite for Alien Bacteria
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- Crystal powder liquifaction now requires liquifier instead of assembler (228)
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- Crystal crushing to powder now requires powderizer instead of liquifier (228)
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- MP safer method of requiring files (check inside the file instead of around)
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- Altered definition of biter queen localisation for translation purposes
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- Added some crucial technology dependencies for easier progression and tree connectivity
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Balancing:
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- Moved resin from wood recipe to tree arboretums, so it doesn't require garden exploration
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- Special gardens are now easier to (re)produce:
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- Reduces requirement to explore big sections of the map for gardens
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- Replaced Garden Mutation with Garden Cultivation, which is now red science
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- Altered the Garden duplication recipes to give certainly more gardens as output
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- Garden duplication recipes now require Alien Goo as ingredient through Alienated Fertilizer
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- Added polluted fish water from meat as extra Alien Goo source
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- Reorganisation of the vegetabilis recipe tab to make room for these new recipes
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- Special trees are now easier to produce:
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- Reduces requirement to explore big sections of the map for trees
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- Added recipes to create trees from Alien Plant Life Samples as duplication method
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- Added recipes to turn the trees into bio products to get rid of unwanted trees
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- Increased productivity of liquid products from tree farming: (245)
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- Increased the bio product yields from tree farming
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tier 1: 2 -> 4; tier 2: 4 -> 7; extra: special tree gives 10
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- Increased the liquid yield for each bio product (5 -> 10 liquid/bio product)
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- Added earlier steps to obtain crystals: (245)
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- Crystalizing Polluted Fish Water for crystal splinters (green science)
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- Crystalizing Puffer Egg Shell Remains for crystal shards (blue science)
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---------------------------------------------------------------------------------------------------
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Version: 0.7.8
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Date: 20.04.2020
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Changes:
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- Added missing translation for crystal-powder-from-dust
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- Removed duplicate nutrient-beans in recipe unlock for tech nutrient paste
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Bugfixes:
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- Re-enable ore-powderizer for alien bio processing 2
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---------------------------------------------------------------------------------------------------
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Version: 0.7.7
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Date: 12.04.2020
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Changes:
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- Added alternative to liquid resin early game from temperate trees
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- Reduced the amount of Advanced Chemical Plants required to make fish water
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---------------------------------------------------------------------------------------------------
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Version: 0.7.6
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Date: 02.04.2020
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Changes:
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- Changed graphics on tree recipes to represent the trees instead of their product
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Balancing:
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- Increase usage of bio sink (Compost)
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- Fertilizer now takes twice the amount of Compost
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- Fermentation Base processing now produces half the amount of compost
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- Decrease production of Compost
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- Require 2 vegetables to create 1 Compost (required 1 before)
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- Require 20 vegetable seeds to create 1 Compost (required 1 before)
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- Require 2 Gardens to create 1 Compost (required 1 before)
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- Require 2 Cellulose Fibers to create 1 Compost (required 1 before)
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- Require 4 Green Algae to create 1 Compost (required 1 before)
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- Require 3 Brown Algae to create 1 Compost (required 1 before)
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- Require 2 Blue Algae to create 1 Compost (required 1 before)
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Bugfixes:
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- Fixed missing localised description on Alien Plant Life Sample
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- Fixed ore pastes would enable when you don't need them
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---------------------------------------------------------------------------------------------------
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Version: 0.7.5
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Date: 24.03.2020
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Changes:
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- Make buildings upgradeable #119
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---------------------------------------------------------------------------------------------------
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Version: 0.7.4
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Date: 20.03.2020
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Changes:
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- Removed the (unneeded) ingredient limit on different bio buildings
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- Fish Tank, Puffer Refugium and Biter Refugium
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- Basic and Upgraded Farms, Bio Processor, Bio Press and Nutrient Extractor
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- Added Biter Queens as alternative way of creating biter eggs
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- Added converter recipe from crystal dust to crystal powder (less efficient for slurry)
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- Puffer breeding now returns Acid Gas instead of just consuming the Puffer Atmosphere
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Balancing:
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- Balanced (crop) farming to reduce overal power consumption
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- Farms now craft at double the speed (basic at speed 1, upgraded at speed 2)
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- All upgraded farms now consume the same amount of power
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- Farming now takes less time (all take 30 seconds, was 60 before, except swamp was 45)
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- Bio Processor crafts at speed of 1 (was 0.75)
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- Seeds of the tier 1 and 2 crops only require 5 (instead of 10) crops to extract seeds from
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- Balanced nutrient pulp to increase yield
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- Now requires only 5 (instead of 10) crops
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- Crafts twice as fast (2 seconds, was 4)
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- Balanced Fish Water to have a higher alien spore yield
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- Fish tank now yields 100 fish water/recipe instead of 20 (increase of x5)
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- Polluted Fish Water yields twice the spores (incease of x2)
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- Polluted Fish water yields less sulfuric waste water (compensation of the higher use)
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- Alien Bacteria now requires 50 Alien Spores instead of 100 (increase of x2)
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- Alien Bacteria can now seed 5 dishes instead of 3 (increase of x1.667)
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- Puffer Breeding now has a higher yield of their own eggs (other types remain the same)
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- Gaseous and Rancid eggs from 50% to 75%
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- Rancid, Acidic and Corodent eggs from 50% to 70%
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- Puffer Eggs Hatching now takes less time (10, 15, 20, 25, 30 sec instead of all 60)
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- Biter zoo recipes now gives 1 crystal/biter (increase of x4)
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- Increased crafting speed of Biter Refugium to 2 (was 0.75)
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- Grinding crystals have a chance of returning the grindstone (usage reduced to 1/3rd)
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- Made green algae a bit more productive
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- Green Algae I ratio brown:green algae increased to 25:5 (was 20:5)
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- Green Algae II crafts faster (was 20 seconds, now 15) to reduce power consumption
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- Green Algae II inputs lowered from 100 to 80 (+20% productivity)
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- Green Algae II output increased from 40 to 50 (+25% productivity)
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Bugfixes:
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- Fixed fish, puffers and biters did count (fully) towards production stats for breeding
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- Fixed the working animation on the hatchery and biter refugium
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- Fixed butchering biters would not give crystals in the butchery
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- Fixed that alien-spores could not be voided
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---------------------------------------------------------------------------------------------------
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Version: 0.7.3
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Date: 22.02.2020
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Changes:
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- Bio tokens always gets added to labs now, trigger option added for mods to exclude the lab
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- Pastes requires 2 powder instead of 1 ore
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- Changed the tech icon of Farming and Garden Mutations
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- In marathon mode (expensive), you get the garden back when trying to obtain alien life samples
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- When picking up gardens, they have a chance of giving some crops as well
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Bugfixes:
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- Fixed petri-dish requiring the wrong glass item (when playing with bob)
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- Updated emission data, so it now shows in the ingame tooltips (and activates)
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- Fixed that there where no temperate gardens generating under any circumstances
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- Fixed garden duplication recipes did not have the garden marked as a catalyst ingredient (production stats)
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---------------------------------------------------------------------------------------------------
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Version: 0.7.2
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Date: 12.02.2020
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Bugfixes:
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- Fixed another edge case where the bio-token was not being added to labs correctly
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---------------------------------------------------------------------------------------------------
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Version: 0.7.1
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Date: 12.02.2020
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Bugfixes:
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- Fixed that bio-token was not being added to labs correctly
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- Fixed that bobs greenhouse was producing wood instead of trees
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- Fixed that the manual tree to wood conversion recipe was not disabled at the start of the game
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- Fixed seed extractor requiring too advanced circuits compared to bobs greenhouse
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---------------------------------------------------------------------------------------------------
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Version: 0.7.0
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Date: 09.02.2020
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Changes:
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- updated to 0.18
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- changed fish to require a fish environment
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- added base game fish to breeding
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- moved farming recipes to their own tab
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- crystal enhancer now require crystal slurry (instead of the catalyst)
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- modules require crystals as an ingredient
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- seed extraction recipes have their own icon to differentiate the recipes beter
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- added garden mutations, in case you did not find all garden types
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- renamed "Exploration Token Bio-Tech" to "Alien Plant Life Sample"
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- added better saw blades to make the fuel production less nerfed
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- adapted bob greenhouse to integrate into angels playthrough
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Bugfixes:
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- fixed missing localisation on puffer nest (item)
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- fixed typo in the localisation of "Dormant Okarinome Seed"
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- biter butchering now happens in butchery (was assembling machine before)
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- raw crystal cutting had wrong recipe icon and was missing localisation
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- fixed algae farms didn't have numbers indicating there mk
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- petri dish require iron when there is no glass available
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- fixed wood production can not be crafted manually (for safety reasons...)
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---------------------------------------------------------------------------------------------------
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Version: 0.6.2
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Date: 26.04.2019
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Changes:
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- made wood sawing give back the saw at a 90% chance
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- moved wood processing recipes around
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- added charcoal
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- added carbon from charcoal recipe
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- adjusted fuel values for wood related products
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- moved paste recipe to paste technology
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- added an early less productive green algae variant
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---------------------------------------------------------------------------------------------------
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Version: 0.6.1
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Bugfixes:
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- fixed an recipe error
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---------------------------------------------------------------------------------------------------
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Version: 0.6.0
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Changes:
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- update to 0.17
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- changed puffers to be more productive
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- buffed paper making chains
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- changed wood production chains (arboretum to wood)
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Bugfixes:
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- put farms into the same fast replaceable category
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- fixed alien artifacts for bobs not produceable
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---------------------------------------------------------------------------------------------------
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Version: 0.5.9
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Changes:
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- changed desert crops to use saline water
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- changed swamp crops to use mud waters
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- changed cellulose recipes to use assemblers
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- added recipes for refugium buildings
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Bugfixes:
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- put farms into the same fast replaceable category
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- fixed alien artifacts for bobs not produceable
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---------------------------------------------------------------------------------------------------
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Version: 0.5.8
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Changes:
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- added sounds for puffer and fish refugium
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Bugfixes:
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- fixed animations for all refugiums
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- fixed missing locale for fish entities
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---------------------------------------------------------------------------------------------------
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Version: 0.5.7
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Changes:
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- balance pass to sulfite pulping
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- added puffer breeding, puffer refugium and recipe chains. Puffer nests can be found in uncharted territories
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- added fish breeding, fish tank and recipe chains. New fish can be found in uncharted Seas
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- added biter breeding chains, will have further uses in the future, for now only additional resources
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- buffed paper pulping chains to work in bulk, now require less machines
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---------------------------------------------------------------------------------------------------
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Version: 0.5.6
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Changes:
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- Added localizations
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Bugfixes:
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- added missing recipes to arboretum tech
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---------------------------------------------------------------------------------------------------
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Version: 0.5.5
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Changes:
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- Tree Arboretums are redone, you can now build a Seed Generator with a Tree you gathered
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- Arboretums now need Seeds from the Seed Generators
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- Slight balancing to paper production
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- added additional recipe for boards from paper
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Bugfixes:
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- fixed an error with the alien-biomes tie in for gardens and trees
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---------------------------------------------------------------------------------------------------
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Version: 0.5.4
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Bugfixes:
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- fixed an error with the alien-biomes tie in for gardens and trees
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---------------------------------------------------------------------------------------------------
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Version: 0.5.3
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Changes:
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- added ingame changelog re-fromating the old changelog (thanks to vas for the hint and Warrie for reformatting them)
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- added fertilizer
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- changed techs for arboretums around
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- added additional arboretum tech and raw wood recipe
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|
- changed recipes for arboretum, garden cultivation and rare seed to use fertilizer
|
|
- changed values on the paper making chains
|
|
- added localization strings
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.5.2
|
|
Changes:
|
|
- added arboretum
|
|
- added ethanol void recipe
|
|
Bugfixes:
|
|
- fixed filtering recipe
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.5.1
|
|
Changes:
|
|
- added localizations
|
|
- added recipe values
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.5.0
|
|
Changes:
|
|
- update to 0.16
|
|
- added gardens
|
|
- added crop farms
|
|
- added crop processing recipes and techs
|
|
- added bio-plastic production chains
|
|
- added paper production chains
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.0
|
|
Changes:
|
|
- update to 0.15
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.3
|
|
Changes:
|
|
- removed fuel value for small artifacts
|
|
Bugfixes:
|
|
- fixed missing algae farm recipes
|
|
- added missing localization strings
|
|
- fixed missing recipes for salination plants in vanilla
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.2
|
|
Changes:
|
|
- disabled alien artifact tech when bob enemies is present
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.1
|
|
Changes:
|
|
- removed wood from cellulose and resin recipe
|
|
- reordered alien artifacts
|
|
- removed fuel value from alginic acid
|
|
- added fuel value to artifacts
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.0
|
|
Changes:
|
|
- added brown algae
|
|
- removed pulver production
|
|
- internal restructuring
|
|
- fixed grouping order
|
|
Bugfixes:
|
|
- added possible fix for the handcrafting bug
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.1
|
|
Bugfixes:
|
|
- fixed an error for older versions
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.0
|
|
Changes:
|
|
- added third tier algaes
|
|
- added alien-processing lines back in
|
|
- tweaked some numbers
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.2
|
|
Changes:
|
|
- added override to move mineralized water recipe from water-treatment tech to bio-processing-1 tech
|
|
- added red algae recipes
|
|
- added alien artefact creation line
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.1
|
|
Changes:
|
|
- moved algae farm recipes to technology
|
|
Bugfixes:
|
|
- fixed a typo in the description
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.0
|
|
Changes:
|
|
- initial release
|