170 lines
5.0 KiB
Lua
170 lines
5.0 KiB
Lua
if not bobmods.lib.error then
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bobmods.lib.error = {}
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end
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function bobmods.lib.error.technology(technology, name, desc)
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if name == nil then
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name = "Technology"
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end
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if desc == nil then
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desc = name
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end
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if technology == nil then
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log(name .. " variable not passed")
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elseif type(technology) == "table" then
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log(name .. " variable is a table.")
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elseif not (type(technology) == "string") then
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log(name .. " variable not a string.")
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elseif not data.raw.technology[technology] then
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log(desc .. " " .. technology .. " does not exist.")
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end
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end
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function bobmods.lib.error.recipe(recipe, name, desc)
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if name == nil then
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name = "Recipe"
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end
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if desc == nil then
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desc = name
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end
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if recipe == nil then
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log(name .. " variable not passed")
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elseif type(recipe) == "table" then
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log(name .. " variable is a table.")
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elseif not (type(recipe) == "string") then
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log(name .. " variable not a string.")
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elseif not data.raw.recipe[recipe] then
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log(desc .. " " .. recipe .. " does not exist.")
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end
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end
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function bobmods.lib.error.resource(resource, name, desc)
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if name == nil then
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name = "Resource"
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end
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if desc == nil then
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desc = name
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end
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if resource == nil then
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log(name .. " variable not passed")
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elseif type(resource) == "table" then
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log(name .. " variable is a table.")
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elseif not (type(resource) == "string") then
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log(name .. " variable not a string.")
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elseif not data.raw.resource[resource] then
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log(desc .. " " .. resource .. " does not exist.")
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end
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end
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function bobmods.lib.error.item(item, name)
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if name == nil then
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name = "Item"
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end
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if item == nil then
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log(name .. " variable not passed")
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elseif type(item) == "table" then
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log(name .. " variable is a table.")
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elseif not (type(item) == "string") then
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log(name .. " variable not a string.")
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else
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local item_type = bobmods.lib.item.get_type(item)
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if not item_type then
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log(name .. " " .. item .. " not a valid item of any type.")
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end
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end
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end
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function bobmods.lib.error.item_of_type(item, item_type_in, name)
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if name == nil then
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name = "Item"
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end
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if item == nil then
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log(name .. " variable not passed")
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elseif type(item) == "table" then
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log(name .. " variable is a table.")
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elseif not (type(item) == "string") then
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log(name .. " variable not a string.")
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else
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local item_type = bobmods.lib.item.get_type(item)
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if not item_type then
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log(name .. " " .. item .. " does not exist.")
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elseif item_type ~= item_type_in then
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log(name .. " " .. item .. " is of type: " .. item_type .. ", expected: " .. item_type_in)
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end
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end
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end
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function bobmods.lib.error.ingredient(ingredient, name)
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if name == nil then
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name = "Ingredient"
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end
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if ingredient == nil then
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log(name .. " variable not passed")
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elseif not (type(ingredient == "table")) then
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log(name .. " variable not a table")
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elseif not (type(ingredient.name) == "string") then
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log(name .. ".name variable not a string.")
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elseif bobmods.lib.item.get_type(ingredient.name) == nil then
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log(name .. ".name not a valid item of any type.")
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end
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if not (type(ingredient.amount) == "number") then
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log(name .. ".amount variable not a number.")
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end
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if not (ingredient.type == "item" or ingredient.type == "fluid") then
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log(name .. ".type not a valid ingredient item type")
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end
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end
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function bobmods.lib.error.result(result, name)
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if name == nil then
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name = "Result"
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end
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if result == nil then
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log(name .. " variable not passed")
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elseif not (type(result == "table")) then
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log(name .. " variable not a table")
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elseif not (type(result.name) == "string") then
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log(name .. ".name variable not a string.")
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elseif bobmods.lib.item.get_type(result.name) == nil then
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log(name .. ".name not a valid item of any type.")
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end
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if result.amount then
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if type(result.amount) == "number" then
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log(name .. ".amount variable not a number.")
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end
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elseif result.amount_min and result.amount_max then
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if not (type(result.amount_min) == "number") then
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log(name .. ".amount_min variable not a number.")
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end
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if not (type(result.amount_max) == "number") then
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log(name .. ".amount_max variable not a number.")
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end
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end
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if result.probability then
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if not (type(result.probability) == "number") then
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log(name .. ".probability not a number")
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end
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end
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if not (result.type == "item" or result.type == "fluid") then
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log(name .. ".type not a valid ingredient item type")
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end
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end
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function bobmods.lib.error.difficulty(difficulty, name, desc)
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if name == nil then
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name = "Difficulty"
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end
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if desc == nil then
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desc = name
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end
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if difficulty == nil then
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log(name .. " variable not passed")
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elseif type(difficulty) == "table" then
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log(name .. " variable is a table.")
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elseif not (type(difficulty) == "string") then
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log(name .. " variable not a string.")
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elseif not (difficulty == "normal" or difficulty == "expensive") then
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log(desc .. " " .. difficulty .. " is invalid.")
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end
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end
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