148 lines
6.1 KiB
Plaintext
148 lines
6.1 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 1.1.6
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Date: 01. 01. 2023
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Changes:
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- Added basic compatibility for Industrial Revolution 2 #33
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- Added option to disable Modules Lab #97
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Version: 1.1.5
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Date: 06. 06. 2022
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Bugfixes:
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- Fixed module technology sort order #9
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Changes:
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- Prevent machines with no fluid input from showing electronics recipes with a fluid ingredient #5
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Version: 1.1.2
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Date: 06. 12. 2020
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Changes:
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- Renamed Effectivity to Efficiency in Locale
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---------------------------------------------------------------------------------------------------
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Version: 1.1.0
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Date: 25. 11. 2020
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Info:
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- Updated to work with Factorio 1.1
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Changes:
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- Fixed several descriptions in mod settings.
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---------------------------------------------------------------------------------------------------
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Version: 1.0.0
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Date: 16. 08. 2020
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Bugfixes:
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- Perform +0.001 on every stat calculation to prevent rounding down issues.
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Changes:
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- Renamed (In locale only) Raw speed and Raw productivity modules to Pure speed and Pure productivity.
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- Swaped colours around for productivity with raw productivity, and green with efficiency.
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- Productivity is now Red.
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- Pure Productivity is now Purple.
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- Green is now Green.
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- Efficiency is now Yellow.
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---------------------------------------------------------------------------------------------------
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Version: 0.18.5
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Date: 16. 06. 2020
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Bugfixes:
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- Fixed for older versions of the game.
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---------------------------------------------------------------------------------------------------
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Version: 0.18.4
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Date: 16. 06. 2020
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Changes:
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- Updated for Factorio 0.18.32
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Bugfixes:
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- Fixed beacon fast_replaceable_group and next_upgrade (To fix the upgrade planner)
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---------------------------------------------------------------------------------------------------
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Version: 0.18.3
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Date: 23. 05. 2020
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Changes:
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- Removed MK from beacon name numbers.
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Version: 0.18.2
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Date: 17. 03. 2020
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Changes:
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- Added DiscoScience compatabillity
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---------------------------------------------------------------------------------------------------
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Version: 0.18.1
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Date: 12. 03. 2020
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Changes:
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- Added Gold and Aluminium Processing prerequisites to Modules research.
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- Added science pack prerequisites to Effect Transmission research.
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- Added gem processing 2 prerequisite to level 5 module technologies
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---------------------------------------------------------------------------------------------------
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Version: 0.18.0
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Date: 23. 01. 2020
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Info:
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- Updated to work with Factorio 0.18
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Changes:
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- Change all recipe enabled = "false" lines to enabled = false
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Bugfixes:
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- Added icon-size tags for all base game module change lists.
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- Fixed beacon icons
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Features:
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- Added fast_replaceable_group and next_upgrade to Beacons
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---------------------------------------------------------------------------------------------------
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Version: 0.17.4
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Date: 17. 05. 2019
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Changes:
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- Removed polluting circuits from module merging technology, as no merged modules actually use them.
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Bugfixes:
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- Added allow_as_intermediate = false to all module combining recipes. This should cause hand crafting a no side effects high end module avoid trying to make the previous tier using the combine recipe.
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Version: 0.17.3
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Date: 22. 04. 2019
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Changes:
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- Removed upgrade from non-effect technologies
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Version: 0.17.2
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Date: 11. 03. 2019
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Balancing:
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- balanced technology prerequisites of effect transmission 1 and 3
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Bugfixes:
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- fixed that Productivity/Speed/Efficiency 2 requires advanced electronics 2 and P/S/E 3 requires production science pack research
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---------------------------------------------------------------------------------------------------
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Version: 0.17.1
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Date: 26. 02. 2019
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Bugfixes:
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- fixed game breaking crash with productivity filters
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---------------------------------------------------------------------------------------------------
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Version: 0.17.0
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Date: 26. 02. 2019
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Info:
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- Updated to work with Factorio 0.17 with no changes
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---------------------------------------------------------------------------------------------------
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Version: 0.16.0
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Date: 19. 12. 2017
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Info:
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- Updated to work with Factorio 0.16
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Bugfixes:
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- Icon size tags all round!
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- Fixed lab graphics (and added HR version)
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---------------------------------------------------------------------------------------------------
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Version: 0.15.4
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Date: 26. 09. 2017
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Changes:
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- Changed minimum per level from 1% to 0%
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---------------------------------------------------------------------------------------------------
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Version: 0.15.3
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Date: 08. 05. 2017
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Balancing:
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- Multiply fluid values by 10.
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Bugfixes:
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- Option productivity costs speed should now actually work
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- removed conditional require: multiplayer checksum fix
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---------------------------------------------------------------------------------------------------
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Version: 0.15.2
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Date: 01. 05. 2017
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Bugfixes:
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- Alien artifacts are checked before being used, if they don't exist, there's a hole in the recipe.(Gems are prefered anyway).
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- Added icon_size tag to all researchs and modules category.
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---------------------------------------------------------------------------------------------------
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Version: 0.15.1
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Date: 01. 05. 2017
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Balancing:
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- Fixed beacon science
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---------------------------------------------------------------------------------------------------
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Version: 0.15.0
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Date: 01. 05. 2017
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Info:
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- Updated to work with Factorio 0.15
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Features:
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- Added config options, more customisable than before too.
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- Added a lot of expensive recipes.
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