71 lines
2.6 KiB
Lua

local table = require("__flib__.table")
local util = require("scripts.util")
return function(database, metadata)
metadata.gathered_from = {}
--- @type table<string, LuaEntityPrototype>
local prototypes = global.prototypes.entity
for name, prototype in pairs(prototypes) do
local equipment_categories = util.unique_obj_array()
local equipment = util.unique_obj_array()
local equipment_grid = prototype.grid_prototype
if equipment_grid then
for _, equipment_category in pairs(equipment_grid.equipment_categories) do
table.insert(equipment_categories, { class = "equipment_category", name = equipment_category })
local category_data = database.equipment_category[equipment_category]
if category_data then
for _, equipment_name in pairs(category_data.equipment) do
table.insert(equipment, equipment_name)
end
end
end
end
local fuel_categories, fuel_filter = util.process_energy_source(prototype)
local expected_resources
local mineable = prototype.mineable_properties
if
mineable
and mineable.minable
and mineable.products
and #mineable.products > 0
and mineable.products[1].name ~= name
then
expected_resources = table.map(mineable.products, function(product)
if not metadata.gathered_from[product.name] then
metadata.gathered_from[product.name] = {}
end
table.insert(metadata.gathered_from[product.name], { class = "entity", name = name })
return { class = product.type, name = product.name, amount_ident = util.build_amount_ident(product) }
end)
end
database.entity[name] = {
accepted_equipment = equipment,
blueprintable = util.is_blueprintable(prototype),
can_burn = {},
class = "entity",
enabled_at_start = expected_resources and true or false, -- FIXME: This is inaccurate
entity_type = { class = "entity_type", name = prototype.type },
equipment_categories = equipment_categories,
expected_resources = expected_resources,
fuel_categories = fuel_categories,
fuel_filter = fuel_filter,
module_slots = prototype.module_inventory_size
and prototype.module_inventory_size > 0
and prototype.module_inventory_size
or nil,
placed_by = util.process_placed_by(prototype),
prototype_name = name,
science_packs = {},
unlocked_by = {},
}
util.add_to_dictionary("entity", name, prototype.localised_name)
util.add_to_dictionary("entity_description", name, prototype.localised_description)
end
end