54 lines
1.7 KiB
Lua

local util = require("scripts.util")
local offshore_pump_proc = {}
function offshore_pump_proc.build(database)
-- Iterate offshore pumps
for name, prototype in pairs(global.prototypes.offshore_pump) do
-- Add to material
local fluid = prototype.fluid
local fluid_data = database.fluid[fluid.name]
if fluid_data then
fluid_data.pumped_by[#fluid_data.pumped_by + 1] = { class = "entity", name = name }
end
database.entity[name] = {
blueprintable = util.is_blueprintable(prototype),
class = "entity",
enabled = true,
entity_type = { class = "entity_type", name = prototype.type },
fluid = { class = "fluid", name = fluid.name },
hidden = prototype.has_flag("hidden"),
placed_by = util.process_placed_by(prototype),
prototype_name = name,
pumping_speed = prototype.pumping_speed * 60,
science_packs = {},
size = util.get_size(prototype),
unlocked_by = {},
}
util.add_to_dictionary("entity", name, prototype.localised_name)
util.add_to_dictionary("entity_description", name, prototype.localised_description)
end
end
function offshore_pump_proc.check_enabled_at_start(database)
for name in pairs(global.prototypes.offshore_pump) do
local pump_data = database.entity[name]
if not pump_data.researched_forces then
local fluid_data = database.fluid[pump_data.fluid.name]
fluid_data.researched_forces = nil
fluid_data.science_packs = {}
fluid_data.unlocked_by = {}
end
end
end
-- When calling the module directly, call fluid_proc.build
setmetatable(offshore_pump_proc, {
__call = function(_, ...)
return offshore_pump_proc.build(...)
end,
})
return offshore_pump_proc