39 lines
1.0 KiB
Lua

local BioInd = require('__Bio_Industries__/common')('Bio_Industries')
--~ game.reload_script()
for index, force in pairs(game.forces) do
local technologies = force.technologies
local recipes = force.recipes
if game.technology_prototypes["bi-tech-coal-processing-1"] then
if game.item_prototypes["wood-bricks"] then
if recipes["bi-wood-fuel-brick"] then
recipes["bi-wood-fuel-brick"].enabled = true
recipes["bi-wood-fuel-brick"].reload()
end
if recipes["bi-solid-fuel"] then
recipes["bi-solid-fuel"].enabled = true
recipes["bi-solid-fuel"].reload()
end
end
end
if game.technology_prototypes["bi-tech-coal-processing-2"] and
recipes["bi-pellet-coke"] then
recipes["bi-pellet-coke"].enabled = true
recipes["bi-pellet-coke"].reload()
end
if game.technology_prototypes["bi-tech-bio-farming"] and
recipes["bi-woodpulp"] then
recipes["bi-woodpulp"].enabled = true
recipes["bi-woodpulp"].reload()
end
force.reset_recipes()
force.reset_technologies()
end