90 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
--- Sprites
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-- @module Sprites
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local Sprites = {}
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function Sprites.extract_monolith(filename, x, y, w, h)
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    return {
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        type = 'monolith',
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        top_monolith_border = 0,
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        right_monolith_border = 0,
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        bottom_monolith_border = 0,
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        left_monolith_border = 0,
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        monolith_image = {
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            filename = filename,
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            priority = 'extra-high-no-scale',
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            width = w,
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            height = h,
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            x = x,
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            y = y
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        }
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    }
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end
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--- Quick to use empty picture.
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-- @treturn table an empty pictures table
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function Sprites.empty_picture()
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    return {
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        filename = '__core__/graphics/empty.png',
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        priority = 'extra-high',
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        width = 1,
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        height = 1
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    }
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end
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function Sprites.empty_sprite()
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    return Sprites.empty_picture()
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end
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--- Quick to use empty pictures.
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-- @treturn table an empty pictures table
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function Sprites.empty_pictures()
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    local empty = Sprites.empty_picture()
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    return {
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        filename = empty.filename,
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        width = empty.width,
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        height = empty.height,
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        line_length = 1,
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        frame_count = 1,
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        shift = {0, 0},
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        animation_speed = 1,
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        direction_count = 1
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    }
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end
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function Sprites.empty_animation()
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    return Sprites.empty_pictures()
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end
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--- Quick to use empty animation.
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-- @treturn table an empty animations table
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function Sprites.empty_animations()
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    return {
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        Sprites.empty_pictures()
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    }
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end
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--- Quick to use empty connections table.
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-- @tparam int count how many connection points are needed
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-- @treturn table an empty pictures table
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function Sprites.empty_connection_points(count)
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    local points = {}
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    for i = 1, count or 1, 1 do
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        points[i] = {
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            shadow = {
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                copper = {0, 0},
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                green = {0, 0},
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                red = {0, 0}
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            },
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            wire = {
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                copper = {0, 0},
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                green = {0, 0},
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                red = {0, 0}
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            }
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        }
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    end
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    return points
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end
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return Sprites
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