54 lines
1.9 KiB
Lua

game.reload_script()
--Enable recipes
for index, force in pairs(game.forces) do
force.reset_recipes()
force.reset_technologies()
force.reset_technology_effects()
local researched = false
for _, techName in pairs({
"bio-arboretum-2",
"bio-arboretum-desert-2",
"bio-arboretum-temperate-2",
"bio-arboretum-swamp-2",
"bio-desert-farm",
"bio-temperate-farm",
"bio-swamp-farm",
}) do
if (force.technologies[techName] or {}).researched then
researched = true
break
end
end
if researched then
force.technologies["bio-farm-2"].researched = true
force.technologies["bio-farm-alien"].researched = true
force.technologies["gardens-2"].researched = true
for techToResearch, techToCheck in pairs({
["bio-temperate-farming-2"] = "bio-temperate-farming-1",
["bio-desert-farming-2"] = "bio-desert-farming-1",
["bio-swamp-farming-2"] = "bio-swamp-farming-1",
}) do
if force.technologies[techToResearch] and force.technologies[techToCheck] then
force.technologies[techToResearch].researched = force.technologies[techToCheck].researched
or force.technologies[techToResearch].researched
end
end
end
for techToResearch, techToCheck in pairs({
["bio-processing-crystal-splinter-2"] = "bio-processing-crystal-splinter-1",
["bio-processing-crystal-splinter-3"] = "bio-processing-crystal-splinter-1",
["bio-processing-crystal-shard-2"] = "bio-processing-crystal-shard-1",
["bio-processing-crystal-shard-3"] = "bio-processing-crystal-shard-1",
["bio-processing-alien-2"] = "bio-refugium-biter-2",
}) do
if force.technologies[techToResearch] and force.technologies[techToCheck] then
force.technologies[techToResearch].researched = force.technologies[techToCheck].researched
or force.technologies[techToResearch].researched
end
end
end