66 lines
1.6 KiB
Lua
66 lines
1.6 KiB
Lua
function fillBobEnemies(config)
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local enemyConfig = config["enemy-base"]
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enemyConfig.bases["bob-biter-spawner"]={
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allotment = 30,
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allotment_distance_factor = 1.05,
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max_allotment_distance_factor = 2
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}
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enemyConfig.bases["bob-spitter-spawner"]={
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allotment = 30,
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allotment_distance_factor = 1.05,
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max_allotment_distance_factor = 2
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}
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if game.entity_prototypes["bob-super-spawner"] then
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enemyConfig.bases["bob-super-spawner"]={
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allotment = 10,
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allotment_distance_factor = 1.1,
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max_allotment_distance_factor = 10
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}
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end
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enemyConfig.sub_spawns["bob-big-explosive-worm-turret"]={
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min_distance=6,
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allotment=100,
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allotment_distance_factor=1.2,
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max_allotment_distance_factor = 4,
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clear_range = {2, 2},
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}
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enemyConfig.sub_spawns["bob-big-fire-worm-turret"]={
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min_distance=6,
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allotment=100,
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allotment_distance_factor=1.2,
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max_allotment_distance_factor = 4,
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clear_range = {2, 2},
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}
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enemyConfig.sub_spawns["bob-big-poison-worm-turret"]={
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min_distance=6,
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allotment=100,
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allotment_distance_factor=1.2,
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max_allotment_distance_factor = 4,
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clear_range = {2, 2},
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}
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enemyConfig.sub_spawns["bob-big-piercing-worm-turret"]={
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min_distance=6,
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allotment=100,
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allotment_distance_factor=1.2,
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max_allotment_distance_factor = 4,
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clear_range = {2, 2},
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}
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enemyConfig.sub_spawns["bob-big-electric-worm-turret"]={
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min_distance=6,
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allotment=100,
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allotment_distance_factor=1.2,
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max_allotment_distance_factor = 4,
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clear_range = {2, 2},
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}
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enemyConfig.sub_spawns["bob-giant-worm-turret"]={
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min_distance=8,
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allotment=80,
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allotment_distance_factor=1.3,
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max_allotment_distance_factor = 8,
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clear_range = {4, 4},
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}
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end |