42 lines
849 B
Lua

function fillHardCraftingConfig(config)
config["rich-copper-ore"] =
{
type="resource-ore",
allotment=50,
spawns_per_region={min=1, max=1},
richness=10000,
size={min=10, max=15},
min_amount=300,
starting={richness=5000, size=25, probability=1},
}
if game.entity_prototypes["rich-iron-ore"] then
config["rich-iron-ore"] =
{
type="resource-ore",
allotment=50,
spawns_per_region={min=1, max=1},
richness=10000,
size={min=10, max=15},
min_amount = 300,
starting={richness=5000, size=25, probability=1},
}
end
if game.entity_prototypes["oil-sand"] then
config["oil-sand"] =
{
type="resource-liquid",
minimum_amount=240000,
allotment=80,
spawns_per_region={min=1, max=2},
richness={min=240000, max=400000}, -- richness per resource spawn
size={min=3, max=6},
}
end
end