33 lines
841 B
Lua

function fillOmnimatterConfig(config)
if game.entity_prototypes["omnite"] then
config["omnite"] = {
type="resource-ore",
allotment=60,
spawns_per_region={min=1, max=1},
richness=40000,
size={min=10, max=50},
min_amount = 150,
starting={richness=300000, size=25, probability=1},
multi_resource_chance=0,
multi_resource={
}
}
end
--if game.entity_prototypes["omniston"] then
-- config["omniston"] = {
-- type="resource-liquid",
-- minimum_amount=10000,
-- allotment=60,
-- spawns_per_region={min=1, max=1},
-- richness={min=30000, max=60000}, -- richness per resource spawn
-- size={min=2, max=3},
--
-- starting={richness=20000, size=2, probability=1},
--
-- multi_resource_chance=0.0,
-- }
--end
end