150 lines
9.8 KiB
INI

[item-name]
artillery-turret-prototype=Artillery Cannon Prototype
artillery-shell-prototype=Low Power Artillery Shell (Prototype)
stone-crushed=Crushed Stone
bi-stone-crusher=Stone Crusher
hazard-concrete-brick=Hazard Marked Concrete Brick
hero_downgrade=Demote Turrets
offshore-mk0-pump=Burner Pump
offshore-mk2-pump=Offshore Pump 2
offshore-mk3-pump=Offshore Pump 3
offshore-mk4-pump=Offshore Pump 4
bi-bio-farm-2=Biofarm MK2
bi-bio-farm-3=Biofarm MK3
bi-bio-greenhouse-2=Greenhouse MK2
bi-bio-greenhouse-3=Greenhouse MK3
bi-bio-reactor-2=Bioreactor MK2
bi-bio-reactor-3=Bioreactor MK3
[item-description]
orbital-solar-collector=A satellite capable of capturing up to 1000 megawatts of power from a nearby star in a synchronous orbit and relaying it to the planet's surface to a ground transceiver station.
orbital-power-reciver=Receives a powerful beam of energy from an orbiting satellite on earth and converts it into 1000 MW of power for the terrestrial power grid.
offshore-mk0-pump=Pumps fluid from a body of water..\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes Burnable Fuel[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 900 KW
offshore-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 1.2 MW
offshore-mk2-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]ПConsumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 2.07 MW
offshore-mk3-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 2.89 MW
offshore-mk4-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 3.72 MW
seafloor-pump=Extracts viscous mud water from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 500 KW
seafloor-pump-2=Extracts viscous mud water from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 1.0 MW
seafloor-pump-3=Extracts viscous mud water from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 1.5 MW
[recipe-name]
artillery-turret-prototype=Artillery Cannon Prototype
scrap-rail-to-rail=Scrap-rail-to-rail enhancement
rail-signal-scrap-to-rail-signal=Primitive Traffic Light Improvement
rail-chain-signal-scrap-to-rail-chain-signal=Walkthrough Primitive Traffic Light Improvement
train-stop-scrap-to-train-stop=Primitive Station Upgrade
offshore-mk0-pump=Burner Pump
offshore-pump=Electric Offshore Pump
offshore-mk2-pump=Electric Offshore Pump MK2
offshore-mk3-pump=Electric Offshore Pump MK3
offshore-mk4-pump=Electric Offshore Pump MK4
seafloor-pump=Seafloor pump
seafloor-pump-2=Seafloor pump MK2
seafloor-pump-3=Seafloor pump MK3
bi-bio-farm-2=Biofarm MK2
bi-bio-farm-3=Biofarm MK3
bi-bio-greenhouse-2=Greenhouse MK2
bi-bio-greenhouse-3=Greenhouse MK3
bi-bio-reactor-2=Bioreactor MK2
bi-bio-reactor-3=Bioreactor MK3
[recipe-description]
scrap-rail-to-rail=Replacing wooden sleepers with concrete
[entity-name]
artillery-turret-prototype=Artillery Cannon Prototype
yir_usl=Locomotive MK0
yir_us_cargo=MK0 Freight Car
offshore-mk0-pump=Burner Pump
offshore-pump=Electric Offshore Pump
offshore-mk2-pump=Electric Offshore Pump MK2
offshore-mk3-pump=Electric Offshore Pump MK3
offshore-mk4-pump=Electric Offshore Pump MK4
seafloor-pump=Seafloor pump
seafloor-pump-2=Seafloor pump MK2
seafloor-pump-3=Seafloor pump MK3
bi-bio-farm-2=Biofarm MK2
bi-bio-farm-3=Biofarm MK3
bi-bio-greenhouse-2=Greenhouse MK2
bi-bio-greenhouse-3=Greenhouse MK3
bi-bio-reactor-2=Bioreactor MK2
bi-bio-reactor-3=Bioreactor MK3
[entity-description]
artillery-turret-prototype=Artillery prototype for destroying enemy bases.
orbital-power-reciver=Receives a powerful beam of energy from an orbiting satellite on earth and converts it into 1000 MW of power for the terrestrial power grid.
offshore-mk0-pump=Pumps fluid from a body of water..\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes Burnable Fuel[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 900 KW
offshore-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 1.2 MW
offshore-mk2-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]ПConsumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 2.07 MW
offshore-mk3-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 2.89 MW
offshore-mk4-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 3.72 MW
seafloor-pump=Extracts viscous mud water from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 500 KW
seafloor-pump-2=Extracts viscous mud water from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 1.0 MW
seafloor-pump-3=Extracts viscous mud water from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 1.5 MW
seafloor-pump-output=Extracts viscous mud water from a body of water.
seafloor-pump-2-output=Extracts viscous mud water from a body of water.
seafloor-pump-3-output=Extracts viscous mud water from a body of water.
offshore-mk0-pump-output=Pumps fluid from a body of water.
offshore-pump-output=Pumps fluid from a body of water.
offshore-mk2-pump-output=Pumps fluid from a body of water.
offshore-mk3-pump-output=Pumps fluid from a body of water.
offshore-mk4-pump-output=Pumps fluid from a body of water.
[technology-name]
alien-artifact=Alien Artifact Rework
artillery-prototype=Artillery prototype
offshore-mk2-pump=Electric Offshore Pump 2
offshore-mk3-pump=Electric Offshore Pump 3
offshore-mk4-pump=Electric Offshore Pump 4
[technology-description]
alien-artifact=Technology that allows alien artifacts to be fused and transmuted into other species.
artillery-prototype=Stationary artillery gun prototype. Will conduct automatic shooting at the nests. According to the calculated characteristics, it has a short range and rate of fire.
offshore-mk2-pump=Good Electric Offshore Pump
offshore-mk3-pump=Cool Electric Offshore Pump
offshore-mk4-pump=Best Electric Offshore Pump
[mod-setting-name]
paranoidal-miniloader-energy-multiplier=Miniloaders energy usage multiplier
paranoidal-flowfix-min-time=Minimum time for recipes with productivity
paranoidal-disable-vanilla-evolution=Disable Vanilla Evolution
stone-path-concrete=Enable: New Brick
fitolamps=Include: Fitolamps
res_loc_1=Enable: Reskin of MK1 locomotive
res_loc_2=Enable: Reskin of MK2 locomotive
res_loc_3=Enable: Reskin of MK3 locomotive
res_loc_e=Enable: Reskin electric train
baa-arrow-scale=Arrow scale
baa-arrow-tint=Arrow tint
item-drop=Destroyed chest spills contents
newbie_resourse=All resources richness x5
zzz-settings=How to enable PARANOIDAL fine settings
[mod-setting-description]
paranoidal-miniloader-energy-multiplier=Electric energy consumption of all miniloaders will be equal to predefined in "miniloaders" mod, multiplied by this coefficient.
paranoidal-flowfix-min-time=Recipes with a shorter time will be proportionaly increased in time, ingredients and products amount.
paranoidal-disable-vanilla-evolution=Standard evolution will be disabled during map creation.
stone-path-concrete=When enabled, will replace the default concrete brick cover graphics with a new one.
fitolamps=Turns on fitolamps lighting in greenhouses and biofarms (graphic changes only).
res_loc_1=Enables the replacement of standard graphics with graphics from the Yuoki mod (graphics changes only).
res_loc_2=Enables the replacement of standard graphics with graphics from the Yuoki mod (graphics changes only).
res_loc_3=Enables the replacement of standard graphics with graphics from the Yuoki mod (graphics changes only).
res_loc_e=Enables the replacement of standard graphics with graphics from the Yuoki mod (graphics changes only).
item-drop=Destroyed chest spills contents
newbie_resourse=NOT RECOMMENDED to disable if you are newbie to Paranoidal
zzz-settings=If you're reading this, you're probably looking for a bunch of hidden and subtle settings. You won't find them here until you turn off the "Advanced PARANOIDAL Settings" mod...
[item-group-name]
transport=Transport
circuit=Logic
[tile-name]
concrete-brick-fix=Concrete Brick Covering
reinforced-concrete-brick-fix=Reinforced Concrete Brick Coating