129 lines
5.9 KiB
Plaintext
129 lines
5.9 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 1.1.19
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Date: 2021-08-10
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Features:
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- Small tweaks
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- Property clean-up
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Version: 1.1.18
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Date: 2021-06-14
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Features:
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- corrected a recipe oversight
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- More angels industries changes
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- Added a thorium ore processing chain
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Version: 1.1.17
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Features:
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- Substantial angels industries integration
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- moved lead plate from an ingredient to a result on thorium reprocessing
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- various fixes, added a new reprocessing variant for more flexibility
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Version: 1.1.16
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Date: 2020-11-24
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Changes:
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- Updated to version 1.1
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- Fixed that atomic bomb was not researchable
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- Icon size patches for vanilla icon changes
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Version: 1.1.15
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Features:
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- Reduced the mod dependancies to not require bobs
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- Started looking at angels industries integration
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Version: 1.1.14
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Bugfixes:
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- Fixed that I was setting require behind mod checks potentially causing CRC fails in multiplayer
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Features:
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- Prepared for updates to angelsindustries nuclear program
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Version: 1.1.13
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Bugfixes:
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- Integrated the centrifuge removal script from clowns processing
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Version: 1.1.12
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Features:
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- Removed redundant settings, integrated thorium setting based on if it exists.
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- Made advanced nuclear fuels obtainable without the existence of thorium.
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- Various small fixes and conditional category moves.
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Version: 1.1.11
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Features:
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- Updated to 0.18
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- Added descriptions for the fuels to help differentiate thermal vs motive fuels
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Version: 1.1.10
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Bugfixes:
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- Fixed a bug relating to the recipe "advanced nuclear processing" being removed.
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Version: 1.1.09
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Bugfixes:
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- Fixed that i "forgot" to remove kovarex enrichment from the bobingabout enrichment tech pre-req
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Version: 1.1.08
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Bugfixes:
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- Replaced electronics with RCU's for the two nuke recipes (to be consistent with vanilla)
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Features:
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- Added a setting to revert the following changes:
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Balance:
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- Added productivity allowance on the mixed oxide recipes (the plutonium sink recipes)
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- Changed the lead return to be lead-oxide
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- Set levels of return to be lower than the feed
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Has 4 configurations: full AB, OR(modules, assembly), bare minimum mods
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- Also compensated for lead coiling (pez's smelting extended mod)
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Version: 1.1.07
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Features:
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- Integrated tech tree and recipes to better match Bobs addition of advanced nuclear options
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- Fixed Changelog format
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- Removed (now) duplicate recipes
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- Added water void recipe for radioactive waste water
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Balance:
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- Lowered the return count of Thorium in the reprocessing recipes (it is cheap anyway)
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- Lowered the return of Plutonium in the reprocessing recipes (bob added a plutonium synth method)
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- Further comments would be appreciated on balance, particularly around this area are welcome...
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Version: 1.1.06
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Features:
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- Added glow to centrifuge recipes
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- Thanks to bobingabout for pointing me in the right direction
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Version: 1.1.05
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Bugfixes:
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- More tech tree fixes
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- Fixed that kovarex was still active
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- Linked atomic bomb tech to enrichment techs
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Balance:
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- Added a new recipe to nuclear fuel processing to give more flexibility (hopefully)
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Version: 1.1.04
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Bugfixes:
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- Fixed tech tree to link uranium processing to the tree correctly
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- Removed thorium from the regular reprocessing tech's, since they have their own
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Version: 1.1.03
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Bugfixes:
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- Fixed naming convention on tech (0.17.23 change)
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Balance:
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- Fixed thorium positive loop
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- Changed advanced thorium reprocessing to be 5x to match other processing systems
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Version: 1.1.02
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Features:
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- Updated for 0.17
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Version: 1.1.01
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Bugfixes:
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- Rebalanced Nuclear Fuel production chain (x3 for exotics)
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Version: 1.1.00
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Features:
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- Updated locale
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Version: 1.0.01
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Bugfixes:
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- Who knows
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Version: 1.0.00
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Features:
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- Initial release.
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