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2.1 KiB
Lua

debug_enabled = false
config_log_enabled = false
debug_items_enabled = false
--region_size = 7 -- alternative mean to control how further away resources would be, default - 256 tiles or 8 chunks
-- each region is region_size*region_size chunks
-- each chunk is 32*32 tiles
starting_area_size = 1 -- starting area in regions, safe from random nonsense
--multi_resource_active = true -- moved to settings
multi_resource_richness_factor = 0.60 -- any additional resource is multiplied by this value times resources-1
multi_resource_size_factor = 0.90
multi_resource_chance_diminish = 0.6 -- diminishing effect factor on multi_resource_chance
min_amount=250 -- default value for minimum amount of resource in single pile
-- mode is no longer used by generation process - it autodetects endless resources
-- endless_resource_mode = false -- if true, the size of each resource is modified by the following modifier. Use with the endless resources mod.
endless_resource_mode_sizeModifier = 0.80
useEnemiesInPeaceMod = false -- additional override for peace mod detection - when set to true it will spawn enemies normally, needs to have enemies enabled in peace mod
useStraightWorldMod = false -- enables Straight World mod - actual mod code copied into RSO to make it compatible
-- special modification of straight world mod for platforms (thanks to Dreadicon)
useStraightWorldPlatforms = true -- enables Straight World behavior but only for platforms
straightWorldPlatformsThreshold = 0.25 -- determines how blocky/organic platforms are on a scale of 0 to 1: lower is more blocky.
ignoreMapGenSettings = false -- stops the default behaviour of reading map gen settings
useResourceCollisionDetection = true -- enables avoidace calculations to reduce ores overlaping of each other
resourceCollisionDetectionRatio = 0.999 -- threshold to exit placement early
resourceCollisionDetectionRatioFallback = 0.75 -- at least this much of ore field needs to be placable to spawn it
resourceCollisionFieldSkip = true -- determines if ore field should be skipped completely if placement based on ratio failed