323 lines
19 KiB
Plaintext
323 lines
19 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 7.3.0
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Date: 15.07.2022
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Changes:
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- Added HR sprites.
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- Slowdown rounds magazine debuff now slows movement to 75% and lasts 5 seconds (was 25% and 15).
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- Slowdown cannon shells debuff now slows movement to 50% and lasts 10 seconds (was 25% and 15).
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- Slowdown rocket pack debuff now slows movement to 50% and lasts 10 seconds (was 25% and 15).
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- Heavy cannon shells reduces firing rate to 80% (was 100%).
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- Heavy uranium cannon shells reduces firing rate to 80% (was 100%).
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- Explosive rocket pack reduces firing rate to 80% (was 100%).
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- All cannon shells contain 6 shots per item (was 5).
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- Light cannon shells recipe is cheaper by 1 Steel plate (from 4 to 3).
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- Both uranium cannon shells cost 1 more uranium to make (from 1 to 2).
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- Removed main menu simulation.
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---------------------------------------------------------------------------------------------------
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Version: 7.2.1
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Date: 17.05.2022
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Bugfixes:
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- Fixed beam on Frontline Beam Turret being invisible.
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---------------------------------------------------------------------------------------------------
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Version: 7.2.0
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Date: 11.01.2021
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Changes:
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- Added main menu simulation.
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- Reduced sound volume of Scattergun Turret by half.
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- Increased sound volume of remaining turrets by 10-20%.
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---------------------------------------------------------------------------------------------------
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Version: 7.1.2
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Date: 04.01.2021
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Bugfixes:
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- Pulse Laser Turret (Frontline)'s laser beam now has correct range of 40.
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Version: 7.1.1
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Date: 23.12.2020
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Bugfixes:
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- HMG Turret (Backline) fire arc reduced to 180 dergrees - wider arcs are unsupported by Factorio and turret with more will only have a 90 degree arc, despite range preview showing otherwise.
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---------------------------------------------------------------------------------------------------
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Version: 7.1.0
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Date: 14.12.2020
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Changes:
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- HMG Turret (Frontline) fire arc reduced from 360 to 120 degrees.
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- HMG Turret (Backline) fire arc increased from 360 to 240 degrees. Added 5 minimum range.
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- Gatling Turret (Backline) fire arc increased from 45 to 90 degrees. Added 15 minimum range.
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- Light Cannon Turret (Frontline) fire arc reduced from 90 to 45 degrees.
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- Light Cannon Turret (Backline) minimum range increased from 20 to 30.
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- Dual Cannon Turret (Frontline) fire arc reduced from 45 to 30 degrees. Minimum range reduced from 35 to 25. Range increased from 55 to 60.
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- Dual Cannon Turret (Backline) fire arc reduced from 90 to 60 degrees. Minimum range increased from 30 to 45. Range increased from 60 to 65.
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- Heavy Cannon Turret (Frontline) fire arc reduced from 72 to 20 degrees. Minimum range reduced from 50 to 35.
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- Heavy Cannon Turret (Backline) fire arc reduced from 72 to 40 degrees. Minimum range increased from 45 to 60.
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- Rocket Turret (Frontline) fire arc reduced from 90 to 30 degrees. Minimum range reduced from 65 to 45.
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- Rocket Turret (Backline) fire arc reduced from 90 to 45 degrees. Minimum range reduced from 65 to 75. Range reduced from 100 to 95.
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- Pulse Laser Turret (Frontline) fire arc reduced from 72 to 60 degrees. Range increased from 35 to 40. Rotation speed increased from 32.4 to 43.2.
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- Pulse Laser Turret (Backline) fire arc increased from 36 to 120 degrees. Minimum range increased from 5 to 25. Rotation speed increased from 64.8 to 86.4.
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- Thermal Laser Turret (Frontline) fire arc decreased from 360 to 30 degrees. Minimum range decreased from 20 to 15. Range increased from 45 to 55.
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- Thermal Laser Turret (Backline) fire arc decreased from 360 to 60 degrees. Minimum range increased from 25 to 35.
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Version: 7.0.0
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Date: 24.11.2020
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Changes:
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- Updated to Factorio 1.1.
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- Added "Enable pretargeting" mod setting.
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Version: 6.2.0
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Date: 26.10.2020
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Changes:
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- Added Pulse Laser Turrets.
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- Thermal Laser Turrets tech now requires Pulse Laser Turrets and Efficiency Module technologies.
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- Thermal Laser head now requires Efficiency Module 1 to craft.
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Version: 6.1.2
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Date: 14.10.2020
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Bugfixes:
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- Fixed crash when Custom Modules, Krastorio 2 and Space Exploration are enabled. Again.
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Version: 6.1.1
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Date: 12.10.2020
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Bugfixes:
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- Fixed crash when Custom Modules, Krastorio 2 and Space Exploration are enabled.
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Version: 6.1.0
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Date: 11.10.2020
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Changes:
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- Reduced damage of Beam Turret (Frontline) from 150 to 50.
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- Reduced power per shot of Beam Turret (Frontline) from 10 MJ to 4.5 MJ.
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- Reworked Beam Turret (Backline) to fire a low-damage, slowing electric beam.
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- Uranium Ammo recipe for Krastorio 2 changed to 1 Shotgun Shell, 2 Uranium 238, 6 seconds.
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Bugfixes:
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- Fixed modular turrets being gated behind end-game science packs when playing with both Space Exploration and Krastorio 2.
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Version: 6.0.0
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Date: 01.09.2020
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Changes:
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- Updated to Factorio 1.0.
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- Improved Krastorio 2 integration, removed Krastorio 1 integration.
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- Removed Modular Turret Damage techs.
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- Backline Turret Mount recipe changed to 2 Low Density Structures, 20 Plastic Bars, 1 Electric Engines, 4 Advanced Circuits.
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- Light Cannon Shells cost reduced by 2 Steel Plate.
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- Slowdown Rounds Magazine recipe changed to 9 Piercing Round Magazines and 1 Slowdown Capsule. Takes 8 seconds instead of 24.
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- Slowdown Cannon Shells now produce 2x products. Cost increased by 1 Steel Plate, 1 Plastic Bar and 2 Explosives.
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- Heavy Cannon Shells recipe changed to 1 Light Cannon Shell and 6 Explosives.
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- Slowdown Rockets recipe changed to 8 Rockets, 2 Solid Fuel, 1 Slowdown Capsule. Takes 32 seconds.
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- Slowdown Rockets damage type changed to Explosive and damage increased from 120 to 200.
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- Scattergun Turret Damage Bonus removed.
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- HMG weapon cost increased by 2 Electronic Circuits and 1 Iron Gear Wheel.
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- HMG fire rate increased from 4/s to 6/s.
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- HMG Frontline Turret range increased from 28 to 30.
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- HMG Backline Turret range increased from 33 to 35.
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- Gatling Turrets Damage Bonus increased from 0% to 100% and firing arc decreased from 120 to 45 degrees.
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- Gatling Frontline Turret range increased from 20 to 25.
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- Gatling Backline Turret range increased from 24 to 30.
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- Light Cannon Turrets fire rate reduced from 0.67/s to 0.5/s.
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- Light Cannon Frontline Turret range increased from 30 to 45 and minimal range increased from 12 to 15.
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- Light Cannon Backline Turret range increased from 36 to 50 and minimal range increased from 18 to 20.
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- Dual Cannon Turrets fire rate reduced from 1/s to 0.67/s.
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- Dual Cannon Frontline Turret range increased from 30 to 55 and minimal range increased from 12 to 35.
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- Dual Cannon Backline Turret range increased from 36 to 60 and minimal range increased from 18 to 30.
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- Heavy Cannon weapon recipe changed to 2 Low Density Structures, 5 Steel Plates, 2 Advanced Circuits, 50 Lubricant
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- Heavy Cannon Frontline Turret range increased from 60 to 75 and minimal range increased from 30 to 50.
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- Heavy Cannon Backline Turret range increased from 72 to 80 and minimal range increased from 36 to 45.
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- Rocket Turrets fire rate reduced from 0.17/s to 0.1/s.
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- Rocket Frontline Turret range increased from 80 to 90 and minimal range increased from 60 to 65.
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- Rocket Backline Turret range increased from 88 to 100 and minimal range reduced from 66 to 65.
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- Thermal Lasers damage reduced from 120 to 40 and reduced energy per shot from 4 MW to 3 MW.
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- Thermal Lasers now create fire at impact point and set target on fire.
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- Thermal Laser Frontline Turret range increased from 35 to 45 and minimal range increased from 17 to 20.
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- Thermal Laser Backline Turret range increased from 42 to 60 and minimal range increased from 17 to 25.
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Bugfixes:
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- Fixed red tinting of team color mask.
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- Fixed that all modular turret tech required Optimizaton Tech Cards when playing with Krastorio 2 and Space Exploration at the same time.
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Version: 5.3.2
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Changes:
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- Fixed Space Exploration adding space science packs to modular turret techs.
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Version: 5.3.1
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Changes:
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- Fixed conditional require error.
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Version: 5.3.0
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Changes:
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- Updated Krastorio 2 compatibility to version 0.9.11.
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- Adjusted damage bonuses for Scattergun Turrets and Modular Turrets to match vanilla, Krastorio and Krastorio 2 values.
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Version: 5.2.0
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Changes:
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- Improved Krastorio 2 compatibility.
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- Adjusted research costs of Modular Turret Damage techs.
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Version: 5.1.0
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Changes:
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- Added Krastorio 2 compatibility.
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- Readded Krastorio Legacy compatibility.
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- Fixed missing Scattergun Turred Damage Bonus from 5.0.0.
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- Normalized turret firing sounds to match vanilla Factorio.
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Version: 5.0.0
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Changes:
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- Updated to Factorio version 0.18.0.
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- Removed Krastorio and Bobs integration. Will be added again if those mods update to 0.18.
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Version: 4.4.0
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Changes:
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- Reduced cost of Light Cannon Shells and Heavy Cannon Shells by 40%.
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Version: 4.3.3
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Changes:
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- Fixed Krastorio compatibility for latest Krastrio version.
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Version: 4.3.2
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Changes:
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- Fixed Scattergun Turrets shooting backwards through themselves when enemies are adjacent.
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Version: 4.3.1
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Changes:
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- Fixed infinite range cannon projectiles with "Disable cannon ammo range limit" on.
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Version: 4.3.0
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Changes:
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- Added "Disable cannon ammo range limit" startup mod setting.
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Version: 4.2.1
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Changes:
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- Fixed crash on load.
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Version: 4.2.0
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Changes:
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- Fixed load error when using Bob's mods while extra ammo option is disabled.
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Version: 4.1.0
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Changes:
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- Fixed up research prerequisites for techs.
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- Added startup settings for people that do not want stuff other than turrets.
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- Thermal Laser Turrets now have minimum range, slightly reduced tracking speed.
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- Tweaked AOE range of cannon and rocket ammo to match vanilla counterparts.
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- Removed resistances information on turrets placed (you can still read them when in inventory).
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- Re-added support for Bob's Intermediates.
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Version: 4.0.0
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Changes:
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- Ported to 0.17.X.
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- Added 8-way placing for turrets.
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- Added remaining technology descriptions.
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- Fixed old names in modifier descriptions.
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- Reduced damage of all Turret Cannon Shells variants.
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Version: 3.10.0
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Changes:
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- Renamed 'Modular Turret Mount' to 'Frontline Turret Mount'.
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- Renamed 'Advanced Turret Mount' to 'Backline Turret Mount'.
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- Updated names of turrets according to above changes.
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- Added technology descriptions for all turret techs.
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- Slowdown rounds magazine recipe changed.
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- Light Cannon Turrets fire rate reduced (1 -> 0.67).
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- Dual Cannon Turrets fire rate reduced (2 -> 1).
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- Heavy Cannon damage bonus increased (+75% -> +100%).
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- Heavy Cannon Turret range and minimal range increased (both variants).
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- Rocket Turrets range and minimal range increased (both variants).
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- Rocket Turrets fire rate reduced (0.25 -> 0.17).
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- Thermal Laser Turrets damage increased (80 -> 120).
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- Thermal Laser Turrets fire rate reduced (1 -> 0.67).
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- Gamma Beam Turrets damage increased (100 -> 150).
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- Gamma Beam Turrets fire rate increased (0.25 -> 0.5).
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- Gamma Beam Turrets power consumption per shot decreased (15 MW -> 10 MW).
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---------------------------------------------------------------------------------------------------
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Version: 3.9.1
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Bugfixes:
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- Fixed few recipes that had their data corrupted in previous update.
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Version: 3.9.0
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Changes:
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- Added Hardened inserter. More health and resistances, to withstand frontline conditions.
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- Reduced crafting time of Slowdown rocket packs to 16 seconds.
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- Increased base damage of Uranium shotgun shells to 20.
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Version: 3.8.0
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Changes:
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- Heavy MG (item) can now be used as a handheld gun.
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- Added Uranium Shotgun Shells to Uranium Ammo technology.
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- reduced passive power draw of Thermal and Beam turrets.
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Version: 3.7.0
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Changes:
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- Reduced rotation range of Rocket Turrets.
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- Added slowdown ammo variants for bullets, cannon shells and rockets. Units affected move slower.
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- Thermal Laser item can now be equipped in power armor.
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Version: 3.6.0
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Changes:
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- Added Scanning Radar, fast sector scanning.
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- Increased cost of Advanced Radar Stations tech to 75 from 50.
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- Changed graphical effect of thermal laser, now it looks like actual lasers.
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- Shiftted sprite of all Advanced Turrets to look better.
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- Clarified description of Sentry Radar.
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- Added Rocket Pack and Explosive Rocket Pack items, unlocked with Rocket Turrets tech.
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- Changed location of modded ammunition in crafting menu.
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Version: 3.5.0
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Changes:
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- Fixed a bug that made turrets fire slower than says in tooltip, particuraly noticeable with HMG and Gatling turrets with high bullet fire rate researched.
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- Reduced Gatling Turret range to 20/24 (regular/advanced mount).
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- Added 2 Advanced Circuits to Gatling Gun item recipe.
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- Gatling Turrets research cost increased to 200 (from 100), added blue science pots and requirement of Military 3 tech.
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- Added Gamma Beam Turrets.
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- Added note to Scattergun and Gamma Beam Turrets research about them requiring unobstructed LoS.
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- Moved uranium turret ammo to Uranium Ammo research.
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- Fixed wrong colors for Advanced Turret's color mask.
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Version: 3.4.0
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Changes:
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- HMG Turret damage bonus increased to +100% (from +50%).
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- Gatling Turret fire rate increased to 24/s (from 15/s).
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- Dual Cannon fire rate increased to 2/s (from 1.5/s).
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- Heavy Cannon damage bonus increased to +75% (from +25%).
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- Thermal Laser Turret fire rate increased to 1/s (from 0.67/s).
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- Thermal Laser Turret energy cost per shot reduced to 4 MJ (from 12 MJ).
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- Sentry Radar range increased to 9 chunks (from 7), equal to 9 regular radars arranged in a square.
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- Increased energy usage of Sentry Radar to 1.2 MW (from 500 kW).
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- Almost all recipes are now cheaper.
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- Reduced research costs of most technologies, green + military techs available earlier.
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- Added resistances to Modular Turrets and Advanced Turrets.
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- Added tooltips for resistances and tracking speed to all turrets.
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- Added uranium variants of turret cannon ammo.
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Version: 3.3.0
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Changes:
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- Added simple integration with Bob's mods.
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Version: 3.2.0
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Changes:
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- Added Dual Cannon Turrets.
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- Added Advanced Turret Mount and variants of all modular turrets for it.
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- Shortened modular turret components craft time from 30 to 10 seconds.
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- Added new radar building.
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Version: 3.1.0
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Changes:
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- Added 3 new turrets (Light Cannon, Heavy Cannon, Gatling) along with new techs that unlock them.
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- Added Modular Turret Damage techs, increases damage of all modular turrets (except Thermal Laser, regular Laser Damage upgrades apply to them).
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- Removed MG damage buff from Turret Damage tech.
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- Added Light and Heavy Cannon Turret Ammo. Hits instantly, allowing cannon turrets to fire over walls.
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Version: 3.0.0
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Changes:
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- Added 3 new turrets (Heavy MG, Rocket, Thermal Laser) along with new techs that unlock them.
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- Changed mod name to 'Modular Turrets' from 'Scattergun Turrets'.
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Verions: 2.0.0
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Changes:
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- Updated to Factorio version 0.16.x.
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Version: 1.0.1
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Changes:
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- Changed recipe to be more mass-production friendly.
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- Increased explosion resistance and added acid resist.
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- Changed visuals to use tank turret as a gun.
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- Added custom firing sound.
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- Changed damage bonus from Gun Turret Damage research to match those of Gun Turret's.
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Version: 1.0.0
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Changes:
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- Initial Release. |