114 lines
5.8 KiB
Plaintext
114 lines
5.8 KiB
Plaintext
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Version: 1.5.0
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Date: 07. 12. 2020
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Changes:
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- Added a 2x2 floor lamp which can be walked over. It illuminates the same large radius but uses half the energy, is dimmer, and has no circuit connection.
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- Re-rendered the older lamps to match IR2 style.
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Version: 1.4.0
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Date: 25. 11. 2020
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Changes:
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- Update for Factorio 1.1.x.
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- Reduced the crafting cost of both lamps a little bit.
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- Reduced the pollution of copper lamps.
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- Deconstruction time of both lamps reduced to 0.2s.
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- The large lamp now uses the same kind of signal-coloured glow as vanilla lamps do in Factorio 1.1.0.
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Fixes:
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- The copper lamp is now a chemical fuel burner entity. Unnecessary "lamp recipes" removed.
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- Icons now use mipmap format.
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- Fixed that the copper lamp entity icon was wrong (e.g. as it appears in upgrade planner).
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- Set the automatic "next upgrade" of the copper lamp to the large lamp with some misgivings.
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- Fixed missing destruction effects.
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- Remnants are a more appropriate size.
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- Removed global scope from data stage functions.
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- Copper lamp active recipe is not shown in map overlay (1.1.1).
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Version: 1.3.1
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Date: 01. 02. 2020
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Changes:
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- Simple update for Factorio 0.18.
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Version: 1.3.0
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Date: 15. 10. 2019
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Changes:
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- Now requires the stable Factorio 0.17.69 release (or later).
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- Both large lamps now use a custom sprite for their glow radius, which allows for a smaller render.
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- In Factorio 0.17.70 (or later), the renderer search radius for lights is slightly increased, which reduces "pop-in" when large lamp glows move on to the screen.
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Version: 1.2.7
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Date: 10. 09. 2019
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Changes:
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- Hidden optional dependency on Dectorio, to smooth out lamp colour order issues with DLL + Dectorio + Industrial Revolution.
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Version: 1.2.6
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Date: 09. 08. 2019
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Changes:
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- Copper lamp fuel recipes no longer need a dummy item.
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- Now uses util.parse_energy() to more reliably detect fuel values.
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- Seriously grunged the texture of the big lamp.
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Version: 1.2.5
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Date: 01. 06. 2019
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Changes:
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- Added a lamp colours pass in data-final-fixes, so that other mods which add/change lamp colours are supported more generally (e.g. Six Bit Lamps).
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- The optional dependency on Dectorio was removed because it is now covered by the above change.
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- Squeak Through has been marked as incompatible. The special measures to fix its problems were removed. The incompatibility flag will be taken off once it stops breaking other mods.
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Version: 1.2.4
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Date: 18. 05. 2019
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Changes:
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- Increased the collision box for both kinds of lamp.
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- Added missing "mined sound" and fire resistance to large electric lamp.
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- More adjustments to undo collision box shenanigans caused by other mods not minding their own business.
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Version: 1.2.3
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Date: 17. 05. 2019
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Changes:
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- Added a check for Squeak Through and undo its breathtaking liberties if detected.
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Version: 1.2.2
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Date: 16. 05. 2019
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Changes:
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- Fixed that large fuel values with a decimal place were being herped when they should have been derped.
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- Fixed that fuel "burnt_result" was being ignored.
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Version: 1.2.1
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Date: 10. 05. 2019
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Changes:
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- Build large lamp entity from scratch instead of assuming some other mod hasn't messed with the vanilla lamp.
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Version: 1.2.0
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Date: 10. 05. 2019
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Changes:
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- Changed the copper lamp to look more like an ancestor of the electric lamp.
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Version: 1.1.0
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Date: 7. 05. 2019
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Changes:
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- Added a copper burner lamp (simulated). Runs on any "chemical" solid fuel it can detect. 4MJ = 1 in-game day of light.
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Version: 1.0.4
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Date: 22. 04. 2019
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Changes:
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- Another texture change.
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Version: 1.0.3
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Date: 21. 04. 2019
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Changes:
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- Another texture change.
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Version: 1.0.2
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Date: 21. 04. 2019
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Changes:
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- Use vanilla's circuit connector generator instead of guessing.
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- Updated the lamp's textures to match my other mods.
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Version: 1.0.1
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Date: 02. 04. 2019
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Changes:
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- Added Dectorio as an optional dependency, so that its extra colours are available.
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Version: 1.0.0
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Date: 30. 03. 2019
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Changes:
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- Initial release. |