34 lines
578 B
Lua

function onCommand(event)
end
function onEntityRotated(event)
end
function onEntityAdded(event)
trackEntityAddition(event.created_entity, global.asfdsgdfg)
end
function onEntityRemoved(event)
trackEntityRemoval(event.entity, global.asfdsgdfg)
end
function onEntityDied(event)
onEntityRemoved(event)
end
function onGameTick(event)
local tick = event.tick
--[[
for id,tickGroup in pairs(tickGroups) do
local glbl = tickGroup.getGlobal()
for _,func in pairs(tickGroup.calls) do
func(glbl, tick)
end
end
]]
runTickHooks(global.asfdsgdfg, event.tick)
end