363 lines
17 KiB
Plaintext
363 lines
17 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 0.3.17
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Date: 2022-12-21
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Bugfixes:
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- Fixed issue with changing small detonation material
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---------------------------------------------------------------------------------------------------
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Version: 0.3.16
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Date: 2022-11-06
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Bugfixes:
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- Fixed SE disabling acheivements from satelite view (badly)
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---------------------------------------------------------------------------------------------------
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Version: 0.3.15
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Date: 2022-11-01
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Localisation:
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- Added German translations
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---------------------------------------------------------------------------------------------------
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Version: 0.3.14
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Date: 2022-10-23
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Bugfixes:
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- Fixed some issues between SE and other mods
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---------------------------------------------------------------------------------------------------
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Version: 0.3.13
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Date: 2022-10-14
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Bugfixes:
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- Fixed some K2 techs being waaay to hard
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---------------------------------------------------------------------------------------------------
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Version: 0.3.12
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Date: 2022-10-07
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Bugfixes:
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- Fixed Kovarex being a hidden tech tree requirement (again)
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---------------------------------------------------------------------------------------------------
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Version: 0.3.11
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Date: 2022-10-06
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Bugfixes:
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- Fixed Kovarex being a hidden tech tree requirement
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---------------------------------------------------------------------------------------------------
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Version: 0.3.10
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Date: 2022-10-03
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Bugfixes:
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- Added option to disable crater
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---------------------------------------------------------------------------------------------------
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Version: 0.3.9
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Date: 2022-09-30
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Bugfixes:
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- Fixed another crash
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---------------------------------------------------------------------------------------------------
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Version: 0.3.8
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Date: 2022-09-29
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Bugfixes:
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- Fixed another crash when certain weapons disabled
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---------------------------------------------------------------------------------------------------
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Version: 0.3.7
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Date: 2022-09-29
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Bugfixes:
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- Fixed crash when certain weapons disabled
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---------------------------------------------------------------------------------------------------
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Version: 0.3.6
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Date: 2022-09-27
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Bugfixes:
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- Fixed crash on SE bio weapons
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---------------------------------------------------------------------------------------------------
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Version: 0.3.5
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Date: 2022-09-26
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Features:
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- Achievements!!!
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- Mod now tells you what tests need to be done when research is selected
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Bugfixes:
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- Lots of cases where void tiles are turned to craters
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- Range related issues fixed
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- Wrong pickup for fusion test building
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- Optimisations if SE isn't there
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- Added missing odds and ends from migrations
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---------------------------------------------------------------------------------------------------
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Version: 0.3.4
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Date: 2022-09-17
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Features:
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- Set up researches for SE to be more reasonable/attainable.
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Bugfixes:
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- Fixed possible issues when nuclear tests are disabled
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---------------------------------------------------------------------------------------------------
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Version: 0.3.3
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Date: 2022-09-16
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Bugfixes:
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- Removed fast kills for complex entities
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---------------------------------------------------------------------------------------------------
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Version: 0.3.2
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Date: 2022-09-15
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Bugfixes:
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- Fixed issue with SE tiles being detected where there aren't any
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- Allowed productivity modules to be used on advanced enrichment
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---------------------------------------------------------------------------------------------------
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Version: 0.3.1
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Date: 2022-09-12
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Bugfixes:
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- Fixed issue with migrations causing crash
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---------------------------------------------------------------------------------------------------
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Version: 0.3.0
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Date: 2022-09-11
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Features:
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- Moved to Warhead based system
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- Added more support for nuclear fuel cycle mods
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- Added lots more nukes and variations of current nukes
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- Added K2, SE support
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---------------------------------------------------------------------------------------------------
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Version: 0.2.13
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Date: 2022-07-31
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Features:
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- Changed craft times for weapons to try and make more sense
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---------------------------------------------------------------------------------------------------
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Version: 0.2.12
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Date: 2022-07-05
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Bugfixes:
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- Fixed compatibility issue with Kombat_Drones
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---------------------------------------------------------------------------------------------------
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Version: 0.2.11
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Date: 2022-07-03
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Bugfixes:
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- Fixed issue with crater tiles generating naturally
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---------------------------------------------------------------------------------------------------
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Version: 0.2.10
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Date: 2022-06-02
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Bugfixes:
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- Actually fixed Angels compatibility
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---------------------------------------------------------------------------------------------------
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Version: 0.2.9
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Date: 2022-06-02
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Bugfixes:
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- Fixed Angels compatibility
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---------------------------------------------------------------------------------------------------
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Version: 0.2.8
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Date: 2022-04-21
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Features:
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- Added material type selection and custom setting to allow manual override to material settings - this might not work to allow extra compatibility, but might help. Please feel free to ask for a material change to be implemented in the mod.
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Bugfixes:
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- Added compatibility with Nuclear Fuels and Clowns-AngelBob-Nuclear.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.7
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Date: 2022-01-25
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Bugfixes:
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- Added raise_destroy to all destroy calls apart from those on trees and base-game enemies. If anyone is tracking either, please start a thing in the discussion page of the mod portal.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.6
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Date: 2022-01-16
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Bugfixes:
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- Fixed crash when surface disappears
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---------------------------------------------------------------------------------------------------
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Version: 0.2.5
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Date: 2021-12-29
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Features:
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- Added basic compatibility with APM nuclear
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---------------------------------------------------------------------------------------------------
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Version: 0.2.4
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Date: 2021-12-28
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Bugfixes:
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- Fixed Crash on detonating 1Mt from building
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---------------------------------------------------------------------------------------------------
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Version: 0.2.3
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Date: 2021-12-14
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Features:
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- Limited max polution from nukes to 500000, as more is just excess lag.
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Bugfixes:
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- Fixed performance leak - I wasn't clearing a table properly
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---------------------------------------------------------------------------------------------------
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Version: 0.2.2
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Date: 2021-12-05
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Features:
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- Added command to finalise all flowing water by filling all craters with water: /c remote.call("True-Nukes Scripts", "clearAllCraters", game.player.surface)
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Bugfixes:
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- Made code to not use new tiles actually work.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.1
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Date: 2021-09-26
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Optimisations:
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- Reduced redundant API calls in water flow code - about 2x faster now
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Bugfixes:
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- Fixed edge-of-crater problem for larger nukes in water
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---------------------------------------------------------------------------------------------------
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Version: 0.2.0
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Date: 2021-09-24
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Optimisations:
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- Added chunk-based damage loading, so the bigger nukes (>=100kt) don't load any map, instead apply damage to map as it is generated. This reduces memory usage to near-zero, and is only slow for big factories. Inspired by the changes made by RealisticFusionWeaponry.
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Features:
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- Even bigger nukes: 5Mt, 10Mt, 50Mt, 100Mt and 1Gt (and to be honest, the potential for unlimited yield - these are only the ones I have implemented).
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- Added remote call interface for useful functions
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- Instead of removing decoratives in the fireball, it now replaces them with more dead looking ones
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---------------------------------------------------------------------------------------------------
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Version: 0.1.17
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Date: 2021-08-18
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Bugfixes:
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- Fixed migration scripts (I hope again)
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- Fixed missing locale entries
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---------------------------------------------------------------------------------------------------
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Version: 0.1.16
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Date: 2021-08-15
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Bugfixes:
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- Fixed migration scripts (I hope)
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---------------------------------------------------------------------------------------------------
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Version: 0.1.15
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Date: 2021-08-12
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Features:
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- Added some hopefully performance saving changes, including spreading some calculations across a few ticks after the initial blast
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Bugfixes:
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- Added migration scripts for new weapons
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---------------------------------------------------------------------------------------------------
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Version: 0.1.14
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Date: 2021-07-28
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Features:
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- Some excellent new sprites for the artillery shells by wretlaw120 (https://mods.factorio.com/user/wretlaw120) who actually contributed all these changes! Thanks!
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- A small rearangement moving 4t and 8t rockets behind Very dangerous high-yield atomic weapons
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Bugfixes:
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- Fixed an internal spelling error (well spotted)
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---------------------------------------------------------------------------------------------------
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Version: 0.1.13
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Date: 2021-07-22
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Features:
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- Increased range on small rocket-nukes
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- Changed icons for 20t, 500t and 1kt artillery nukes
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- The mod now changes the rocket to grey if there any small atomic-rockets (2t, 4t, 8t) enabled - to avoid confusion
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Bugfixes:
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- Fixed wrong ranges on cannon shells
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- Fixed ordering issues on 20t atomic artillery shell
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Optimisations:
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- Fixed massive inefficiencies for crater system - not as likely to crash for really big nukes (1Mt, 100kt)
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---------------------------------------------------------------------------------------------------
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Version: 0.1.12
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Date: 2021-07-20
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Features:
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- Added glow effects to all nukes and nuke-related items (e.g. Californium, Tritium)
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- Changes to graphics for small atomic artillery shell
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- Added new smaller atomic artillery shell (20t)
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- Added new smaller atomic rockets (2t, 4t, 8t) - sorry that the 2t looks like the basic rocket, I couldn't think of anything else
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- Added option for a more aggressively optimised detonation system, but this might not actually save all that much, so is off by default (in Settings->Mod settings->Map Settings->Use more optimised detonation system (BETA))
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Bugfixes:
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- Fixed wrong pictures for items on ground
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- Increased range of cannon shells to full intended range
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- Decreased stack size of High yield atomic cannon shells to intended levels
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---------------------------------------------------------------------------------------------------
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Version: 0.1.11
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Date: 2021-07-17
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Bugfixes:
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- Made weapon disablement options more compatible with other mods (again)
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---------------------------------------------------------------------------------------------------
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Version: 0.1.10
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Date: 2021-07-16
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Bugfixes:
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- Made weapon disablement options more compatible with other mods
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---------------------------------------------------------------------------------------------------
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Version: 0.1.9
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Date: 2021-07-14
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Features:
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- Added settings to disable catagories of weapons (I haven't been able to test every combination, so bugs may be lurking here - please report them if you find them)
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- Added pollution output to Nukes
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- Updated technology icons
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- Added nuke related menu simulations (there is an option to disable these, as they may be slow/annoying)
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Bugfixes:
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- Fixed Crater Mound transitions
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- Fixed unfinished localisations for some settings
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- Fixed Changelog (again)
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---------------------------------------------------------------------------------------------------
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Version: 0.1.8
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Date: 2021-04-25
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Features:
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- Added setting to preserve resources in craters - this might not be too pretty depending on how the tile transitions happen.
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---------------------------------------------------------------------------------------------------
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Version: 0.1.7
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Date: 2021-04-06
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Features:
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- Added new crater system (and option to go back to old system, which may be signifacntly higher performance, old system enhanced by mandelbrodt on github - thanks)
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- Added crater filling with more dynamic water, so that it flows in from lakes etc.
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- Also made the nukes vapourise any water inside their fireball
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- Added new tiles to allow new crater system - this may break other mods, so there is an option to remove these, but this will make maps with them in not load properly
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Bugfixes:
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- Removed use-tritium setting, as this was never implemented (and, presumably, never used, as I never got a bug report!!!)
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---------------------------------------------------------------------------------------------------
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Version: 0.1.6
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Date: 2021-02-24
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Features:
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- Added Megaton nukes
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- Added nuclear weapon building
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- Added tritium production chain
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Optimisations:
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- Made the game pre-load the map where the nuke will hit, so as to reduce the time the game is frozen for
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- Made the game time-slice the blast wave, so that it can slow down to maintain frame-rate
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- Increased the jump radius of the blast wave, to compensate for the slower proccessing rate
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---------------------------------------------------------------------------------------------------
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Version: 0.1.5
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Date: 2020-12-31
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Bugfixes:
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- Fixed crash for entities with resistances, but without fire resistance (properly this time)
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- Removed other explosion effect from thermobaric rocket
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---------------------------------------------------------------------------------------------------
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Version: 0.1.4
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Date: 2020-12-30
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Bugfixes:
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- Fixed crash for entities with resistances, but without fire resistance
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- Fixed Changelog
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---------------------------------------------------------------------------------------------------
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Version: 0.1.3
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Date: 2020-12-29
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Bugfixes:
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- Fixed crash for entities without position
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---------------------------------------------------------------------------------------------------
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Version: 0.1.2
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Date: 2020-12-28
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Features:
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- Removed collision boxes for the cannon shells, meaning they never detonate early
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- Made atomic ammo clamp firing distance, so it can be easily fired at full range
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---------------------------------------------------------------------------------------------------
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Version: 0.1.1
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Date: 2020-11-29
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Features:
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- Enabled 100kt nukes
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- Added significant performance optimisations when destroying large numbers of trees
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- Added Bob's compatable recipies (electronics and plates/intermediates)
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- Incorperated MushroomCloud graphics and sounds into the mod, so that they work by default
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- Moved to factorio 1.1
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- Added different flash effects for the different nukes, and added them to all nukes
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- Added different sound ranges for different nukes, adding sounds to those that didn't have it before
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- Added better graphics to thermobaric weapons.
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- Disabled 'lots of small fires' for both 15kt and 100kt nukes
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- Added ordering to mod settings.
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---------------------------------------------------------------------------------------------------
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Version: 0.1.0
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Date: 2020-11-24
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Features:
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- Added extra nukes for compatability with Schall's Tank Platoon
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- Added californium, and smaller nuclear weapons
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- Added fire shield
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- Added high yield rockets
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- Added upgraded versions of atomic tank shells and ammunition
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- Increased range of most nuclear weapons, and decreased fire-rate in some cases
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- Added more performance settings
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- Fixed migration script
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---------------------------------------------------------------------------------------------------
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Version: 0.0.7
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Date: 2020-11-08
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Features:
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- Fixed issue regarding incompatibility with Make Artillery Great Again
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---------------------------------------------------------------------------------------------------
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Version: 0.0.6
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Date: 2020-08-24
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Features:
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- Fixed version error in Changelog (oops...)
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- Changed crater to use nuclear ground
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- Added thermobaric weaponry
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- Made fires around nuclear detonations last longer
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- Added short lived fires after nuclear detonations
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- Fixed spelling error in Atomic Bomb description
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- Changed graphics for technologies
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- Added descriptions to settings, and more settings
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---------------------------------------------------------------------------------------------------
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Version: 0.0.5
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Date: 2020-08-16
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Features:
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- Updated to use Factorio 1.0.0
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- Updated graphics to use nuke-explosion if MushroomCloud not present, and to use it anyway for the tank shell.
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- Made Spidertron 'immune' to thermal element of nuclear blast (by not applying it)
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---------------------------------------------------------------------------------------------------
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Version: 0.0.4
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Features:
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- Fixed crash on spidertron being destroyed by nuclear weapon.
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