Aleksei-bird 7c9c708c92 Первый фикс
Пачки некоторых позиций увеличены
2024-03-01 20:54:33 +03:00

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Version: 5.2.5
Date: ????
Changes:
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Version: 5.2.4
Date: 2021-01-06
Changes:
- The gui will stretch when using mods that add a lot of module slots to entities. Up to 10 slots are displayed per row.
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Version: 5.2.3
Date: 2021-01-06
Changes:
- Pressing E while the gui is open and not pinned will apply the changes, to be in line with vanilla behaviour
- Don't show Space Exploration's grounded versions of buildings in the gui
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Version: 5.2.2
Date: 2020-12-05
Changes:
- Added mod setting to change the background of the button between dark and light grey
Bugfixes:
- Fixed sprite not updating when toggling the pin button
- Fixed window closing when toggling the pin button
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Version: 5.2.0
Date: 2020-11-23
Changes:
- Updated for Factorio 1.1
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Version: 5.1.14
Date: 2020-11-15
Bugfixes:
- Fixed assembler selection not showing all machines when a mod gets added
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Version: 5.1.13
Date: 2020-10-19
Changes:
- Using the shortcut or hotkey to get a module inserter takes one from the inventory before creating a new one
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Version: 5.1.12
Date: 2020-10-17
Changes:
- Added an entry when an entity is removed from ModuleInserter configurations due to mod changes
Bugfixes:
- Fixed crash when updating to a new version and at the same time another mod changes/removes entities
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Version: 5.1.11
Date: 2020-09-30
Bugfixes:
- Fixed GUI not updating when loading a preset and "Close GUI after loading" is active
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Version: 5.1.10
Date: 2020-09-28
Bugfixes:
- Fixed tooltips not being updated correctly
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Version: 5.1.9
Date: 2020-09-28
Changes:
- Pressing E or Escape closes the gui
- Added a pin button to the gui, to keep it open when pressing E/Escape
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Version: 5.1.8
Date: 2020-09-20
Changes:
- Added mod setting to keep the gui open after loading a preset
- Highlight the button of the last loaded preset.
Bugfixes:
- Fixed the button showing up when starting a new game even when "Hide button" is enabled
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Version: 5.1.7
Date: 2020-09-15
Bugfixes:
- Fixed entities being upgraded when removing modules
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Version: 5.1.6
Date: 2020-09-13
Bugfixes:
- Fixed unreproducible error when editing a scenario in the map editor
- Fixed error when removing a machine that requested multiple modules to be inserted
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Version: 5.1.5
Date: 2020-09-09
Features:
- The gui can be opened by right-clicking a Module Inserter
- Added hotkey to toggle the gui (Default: Ctrl + I)
- Added mod setting to hide the button in the top left corner
Changes:
- Upgrading/changing modules uses the upgrade planner functionality in most cases,
so that modules only get dropped when the new modules are delivered.
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Version: 5.1.4
Date: 19. 08. 2020
Bugfixes:
- Fixed error when using ModuleInserter with an empty configuration
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Version: 5.1.3
Date: 16. 08. 2020
Bugfixes:
- Fixed some errors when updating from old versions
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Version: 5.1.2
Date: 15. 08. 2020
Bugfixes:
- Added missing migrations for older versions
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Version: 5.1.1
Date: 11. 08. 2020
Bugfixes:
- Fixed error with latest version of flib
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Version: 5.1.0
Date: 28. 07. 2020
Features:
- You can now configure the same machine multiple times: If the first configuration can't be inserted (e.g. due to productivity not being allows),
ModuleInserter will try the next one
- Import/Export for configurations. They are a blueprint/blueprint book, so they can be stored in the blueprint library
- Added a mod setting to fill all empty slots when selecting the first module for a machine (Should help with modded machines that have a lot of module slots)
Changes:
- Updated the gui to be draggable and look more like the vanilla gui
- Module restrictions are now checked for every entity, not only beacons
- Allow inserting modules into assemblers without a recipe
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Version: 5.0.8
Date: 28. 07. 2020
Bugfixes:
- Fixed crash when removing an entity in editor mode for real this time
- Fixed module requests not being removed when they came from a blueprint
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Version: 5.0.7
Date: 18. 06. 2020
Bugfixes:
- Fixed crash when removing an entity in editor mode
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Version: 5.0.6
Date: 29. 05. 2020
Changes:
- Added filtering to the config gui, so that only entities with modules slots and modules are shown
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Version: 5.0.5
Date: 26. 05. 2020
Bugfixes:
- Fixed startup errors with Factorio 0.18.27
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Version: 5.0.4
Date: 15. 04. 2020
Changes:
- added remote interface "get_module_config" to get the players module configuration (remote.call("mi", "get_module_config", player_index))
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Version: 5.0.3
Date: 15. 04. 2020
Bugfixes:
- Fixed productivity modules not being accepted for modded beacons
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Version: 5.0.2
Date: 05. 03. 2020
Changes:
- Added command: /module-inserter to get the selection tool (use with an empty cursor)
Bugfixes:
- Fixed unknown sprite error
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Version: 5.0.1
Date: 08. 02. 2020
Bugfixes:
- Fixed startup warnings
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Version: 5.0.0
Date: 26. 01. 2020
Changes:
- Updated for Factorio 0.18
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Version: 4.1.9
Date: 26. 01. 2020
Bugfixes:
- Fixed keybinding not giving the module inserter tool
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Version: 4.1.8
Date: 19. 09. 2019
Changes:
- Added a shortcut to get the module inserter and removed the recipe to craft it
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Version: 4.1.7
Date: 19. 09. 2019
Changes:
- Added compatibility with IndustrialRevolution
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Version: 4.1.6
Date: 06. 08. 2019
Bugfixes:
- Fixed error when item and entity names of machines didn't match
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Version: 4.1.5
Date: 03. 07. 2019
Bugfixes:
- Fixed possible crash when loading a scenario in the map editor
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Version: 4.1.4
Date: 02. 07. 2019
Bugfixes:
- Fixed YARM gui not minimizing when opening the gui
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Version: 4.1.3
Date: 02. 07. 2019
Bugfixes:
- Fixed crash when a gui element became invalid
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Version: 4.1.2
Date: 29. 06. 2019
Changes:
- Reworked the gui
- Added mod setting to allow overwriting presets
- Added mod setting to change how many item requests are created per tick
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Version: 4.1.0
Date: 20. 06. 2019
Changes:
- Modules are now requested vanilla style with item-request-proxy
- Removed modules are placed in a chest at the assemblers location that will be deconstructed,
no more teleporting the modules to the player immediately
- Selecting assemblers that already have all requested modules will sort them in the defined order
- Moved gui button and frames to mod_gui flows
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Version: 4.0.5
Date: 01. 05. 2019
Changes:
- cleanup and update for 0.17.35
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Version: 4.0.4
Date: 12. 03. 2019
Changes:
- added mod setting to adjust the number of assemblers you can configure per profile
- added scroll-pane for configuration and storage
Bugfixes:
- fixed possible error with modded machines
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Version: 4.0.3
Date: 10. 03. 2019
Bugfixes:
- fixed error with mods that use LuaGuiElement::choose-elem-button
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Version: 4.0.2
Date: 07. 03. 2019
Bugfixes:
- fixed loading error when a mod enabled productivity modules in beacons
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Version: 4.0.1
Date: 06. 03. 2019
Changes:
- Updated for Factorio 0.17
- Replaced buttons in the UI with filter-like buttons (like in the logistics request, autotrash windows)
- To set a filter use left click, to reset use right click
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Version: 3.0.2
Date: 26. 03. 2018
Bugfixes:
- Fixed productivity module insertion not working for legal recipes
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Version: 3.0.1
Date: 13. 01. 2018
Bugfixes:
- Fixed insertion not working with mining drills
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Version: 3.0.0
Date: 06. 01. 2018
Changes:
- Updated for Factorio 0.16