293 lines
14 KiB
Plaintext
293 lines
14 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 1.0.0
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Changes:
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- Remove Magic
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- Change possible Settings
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# Before Fork:
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Version: 1.3.2
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Changes:
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- New gui panel with close button
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- Player tag editor (suffix name) on a upper-right button
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- Commands added to console only, not on tag editer anymore
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Version: 1.3.1
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Bugfixes:
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- Fixed a crash on rocket launch
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Version: 1.3.0
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Bugfixes:
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- Fixed a reported crash with picker distance high values
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Changes:
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- Added player current HP on the RPG player gui
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- New ability: Magic! (may release a shock, slowdown or poison on enemy killed)
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- All abilities may be disabled on mod options, if bonus values are set to zero
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Version: 1.2.1
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Bugfixes:
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- Fixed XP reset was not resetting player bonuses
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Changes:
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- Critical hit visual effects will only spawn each 90 ticks (avoid UPS drop). No change to damage applied.
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Version: 1.2.0
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Bugfixes:
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- Fixed level up potion giving too much XP
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Changes:
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- Added a new potion if death curses mod is installed: the curse cure potion
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- Added remote interface to get potions list
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Version: 1.1.9
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Bugfixes:
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- Fixed a reported crash with modded vehicle equipment and grid.
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- Fixed missing use of critical chance mod setting.
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Changes:
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- Critical hit chance mod setting now working on decimal numbers from 0.1 to 3.0 (default 0.5 - UPDATE your current game!)
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Localization:
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- Added german localization strings, thanks to Selyria
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Version: 1.1.8
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Bugfixes:
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- Fixed a reported crash with player list tag editor button
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- Fixed that using jetpack was resetting speed potion effect
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- Fixed xp potions giving too much XP
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Version: 1.1.7
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Bugfixes:
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- Fixed a reported crash with tag editor button
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Changes:
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- Some tweaks to XP earnings
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- Added filters to on_entity_died and on_player_mined_entity events
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Version: 1.1.6
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Bugfixes:
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- Fixed character inventory bonus bug when using jetpack mod
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Version: 1.1.5
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Bugfixes:
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- Fixed a reported crash with the new potion
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Changes:
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- Changed the way bonues are given to respawned players:
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- It will not overwrite character bonus values anymore. Now it only adds
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- May not be compatible with other mods overwriting the same character bonuses
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Version: 1.1.4
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Changes:
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- Added 2 new potions: crafing and running speed (5 minutes duration each)
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- Changed the following robots ability icon
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Version: 1.1.3
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Changes:
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- Added mod option to add rpg potions as loot
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- XP number formating to avoid scientific values
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Version: 1.1.2
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Bugfixes:
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- Fixed a crash if reached level 101+ on loaded games
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- Fixed character panel reseting position
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- Fixed XP progress bar height on character panel
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Changes:
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- Reduced top frame width
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- Ability button tooltip now shows its total current bonus
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- Added new interface to give player a percentage XP from the current XP level bar.
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- Potions now respect this new feature (eg. small potion will now progress your current XP bar by 30%)
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Version: 1.1.1
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Changes:
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- Removed stats for kills (panel clean-up)
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- Added actual character view to player panel
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- Small changes to attributes button sizes
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- Player panel can be moved
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Version: 1.1.0
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Changes:
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- Graphics changes by snouz:
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- Redesigned character window and widget
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- New mod icon
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- New, softer leveling up sound
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- Disabled leveling up notifications (to remove the basic sound and make the custom sound earable)
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Version: 1.0.54
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Bugfixes:
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- Fixed overated XP by killing players
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- Fixed potions tooltips
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Changes:
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- Added options to change the max player level and max attribute level (I haven't tested extreme numbers - change at your own risk)
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- Added healing potions (to be used by other mods)
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Version: 1.0.53
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Compatibility:
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- jetpack mod: now your bonuses are restored after using jetpack
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Version: 1.0.52
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Changes:
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- Updated for game version 1.1
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Version: 1.0.51
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Changes:
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- Nerfed critical hits on fire, as it damages per tick
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- Added spidertron receiving critical hits
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Version: 1.0.50
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Bugfixes:
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- Fixed earning XP by killing things of the same force
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Localization:
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- Added russian localization strings, thanks to Akeras
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Changes:
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- Changed health bonus icon
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Version: 0.18.49
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Changes:
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- Added a routine to guarantee respawned players have their bonuses back.
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Version: 0.18.48
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Changes:
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- Added some guts particles do critical hits
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Version: 0.18.47
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Changes:
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- Damage/critical habilities now also affects cars, artillery and flame turrets
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- New animation for critical hits, using particles
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- Replaced some ability icons on character panel
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Version: 0.18.46
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Changes:
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- Opening character inventory will close the RPG player panel
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- More XP for killing enemies
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Version: 0.18.45
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Changes:
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- Made compatible with game version 0.18.22 (input key error)
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Version: 0.18.44
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Changes:
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- Made compatible with game version 0.18.13
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- Removed player color editor
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- Changed some icons
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Version: 0.18.43
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Bugfixes:
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- Fixed a crash with amnesia potion, and added some text when drinking it
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Version: 0.18.42
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Release:
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- v18 release
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Version: 0.17.42
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Features:
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- Paste rpg status to a player will update the top bar
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Version: 0.17.41
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Features:
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- Added new remotes to copy and paste a player rpg status
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Version: 0.17.40
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Changes:
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- Added new mod option (per player) to hide the top panel.
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Version: 0.17.37
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Changes:
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- Using event filtering functionality to make on_damaged event more ups friendly
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- Critical hits is only applied to live entities: worms, spawners, units and players
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Version: 0.17.36
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Changes:
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- Added new mod option to disabe damage attributes, that may slow things down in late games. This will disable Armor Bonus, Damage Bonus and Critical Hit, but will save UPS.
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- Added a safe calculation for the XP Table if mod setting numbers are messed up. One XP level will be at least 2% more from the previous, ignoring setting numbers.
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Version: 0.17.35
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Bugfixes:
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- Fixed a reported crash
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Version: 0.17.34
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Features:
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- Added new attribute: Armor Bonus. When damaged, you will recover % of the lost HP
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Bugfixes:
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- Reset command was not properly resetting player bonuses
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Version: 0.17.33
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Changes:
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- XP by research is only earned if the current game has at least 2 minutes
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- Critical Hits and personal damage bonuses are not applyed to Poison Clouds anymore
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- Removed Critical Hits flying texts, left only the drop icon. This makes things cleaner.
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- New mod option to hide critical hit flying icon
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Version: 0.17.32
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Changes:
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- New mod setting for building the XP Table: Multiplyer Reductor
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- New xp table formula: New Level = Previous XP * (Multiplyer - Level * (reductor-reductor*Level/100))
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- Changes the new default values of mod settings for building the new XP Table
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Version: 0.17.31
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Changes:
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- Personal kill count is considered if a player kills enemies while driving a vehicle
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- XP earned by kills will be multiplyed by evolution factor
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Bugfixes:
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- Fixed turret kills not giving team XP
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Version: 0.17.30
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Features:
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- Added player color editor in the character panel
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Changes:
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- The kills count shown on character panel now considers individual frags only
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Version: 0.17.29
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Changes:
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- Resized attribute levels to fit on screen
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Bugfixes:
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- Fixed another reported crash
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Version: 0.17.28
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Bugfixes:
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- Fixed a crash on killing aliens
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Version: 0.17.27
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Changes:
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- Critical Damages now only apply for players that spent at least one point to this attribute
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- Fixed an issue on giving a player the XP for personal killing
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- Added 3 XP potions for players to drink, so other mods may give players as loot
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- Added 1 Amnesia potion: Drink this to reset all your attributes. You will loose 30% off all your XP, but will be able to spent points again.
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- Added new remote interface: PlayerGainLevel
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Version: 0.17.26
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Changes:
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- New visual of the character panel
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- Rewrited the code regarding level upgrades: now upgrades are added to character bonuses, instead of defining is value. That does better compatibility with other mods.
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- Custom on_player_updated_status will now contain the attribute the player upgraded
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- Reduced time for XP values update
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- When XP is given by interface, update will be immediate
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Features:
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- Added 2 new atrributes: Damage bonus and Critical Damage
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- XP earned by personal killing is now individual
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- Mod options to fully configure values for all attributes bonuses
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Version: 0.17.25
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Features:
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- Added some mod options to disable earning team XP by techonology, killing, mining or rockets.
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Changes:
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- XP earned by mining rock or tree now is based on the entity mining time
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Bugfixes:
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- Fixed death penaly mod setting had no effect
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- Fixed enemy killing not earning XP if enemy faction was not "enemy" force
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- Fixed mod was not printing XP when player mined a rock or tree
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Version: 0.17.24
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Improvements:
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- Some mods prevent the on_player_respawn event to fire, this affects player bonuses to be lost. This version checks and fix this problem.
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Version: 0.17.23
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Release:
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- Made compatible with game version 0.17.35
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---------------------------------------------------------------------------------------------------
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Version: 0.17.22
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Release:
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- v17 initial release.
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Changes:
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- Quickbar bonus levels removed.
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